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February 24th, 2015, 19:48 #1
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Damage Reduction - Heavy Armor Master
Is there effect for Damage Reduction in 5E?
I tried using "DR: 3 slashing" etc, but it does't work.
Thanks,
Dave
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February 24th, 2015, 19:57 #2
The 5E effects page in the Wiki was updated pretty recently and this doesn't list DR as a valid effect: https://www.fantasygrounds.com/wiki/...php/5E_Effects
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February 24th, 2015, 20:20 #3
The best way to deal with this is for the DM to create a modifier of -3, and then drag it into a hotkey. Then any time that individual is about to take damage hit the hotkey before making the roll. As Trenloe says there isn't a way to do this with an effect.
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February 26th, 2015, 07:38 #4
Supreme Deity
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Yeah, it's a funky ability as it's the only DR in the game right now when I last checked through all the books. So, it wasn't initially prioritized, since it was a one-off. It's still on my list of items to add.
Cheers,
JPG
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February 26th, 2015, 21:57 #5
Indeed there aren't many such things. The only other one I can think of off hand is the Monks Deflect missiles ability but that's a whole load more problematic than the simple DR of the Heavy Armour master feat.
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February 26th, 2015, 22:07 #6
Oh, wait. I've just read Xorn's post below and there's the way to automate the Monks deflect missiles ability. You create and effect on the beastie doing the attack; not on the target of the attack. Brilliant.
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April 9th, 2016, 14:27 #7
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- Apr 2014
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Hi
we just mad a power on the action tab that had an effect that said: "RESIST: 3 slashing,bludgeoning,piercing,!magic" and is active for 1 day. That helps the player in our case, he just had to remember it everyday :9
Hope i was useful
Andreas
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April 9th, 2016, 18:45 #8If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 13th, 2016, 18:55 #9
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April 13th, 2016, 19:43 #10
Actually I didn't notice that bit. There's no need to put anything in the Duration at all; just leave it blank and ensure that the Expend? is set to 'Never'.
The effect will still clear if the DM selects 'Clear all Effects' but he should only be using the 'Clear Expiring Effects' button when players have these kind of permanent effects on them, such as Dwarven poison resistance etc.
You could put in a huge value of days but that will still be cleared by the Clear all Effects button.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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