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February 24th, 2015, 06:22 #1
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How to setup a "Grappled" effect with a save ends
Hi,
Just wondering how to setup a Grappled effect with a SAVE ENDS on a STR 13 DC?
Any idea's tried lots of random stuff that isn't working
TIA
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February 24th, 2015, 19:20 #2
I don't think you can do this. Grappled is not an effect which is recognised by FG so you would have to set that up using an extension such as this https://https://www.fantasygrounds.c...ity-extensions. You could then use that in an IF statement to do stuff. Unfortunately you cannot use that to force a Save. This is one of these things which you would have to do manually I'm afraid.
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February 24th, 2015, 19:28 #3
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I noticed Grappled is not in the official list of effect but I was trying things like
SAVE: 13 STR
SAVE: 13 strength
Couldn't get FG to do the auto roll though - I know FG is very fussy about format/grammar of an effect
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February 24th, 2015, 19:50 #4
Effects "effect" the result of a roll - they only trigger their effect when a roll is made; they don't trigger rolls (other than DMGO (ongoing damage) and REGEN (regeneration)).
SAVE is used to adjust the result of a roll of a saving throw with either a numerical or die modifier, not to trigger the actual saving throw.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 24th, 2015, 19:59 #5
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Is there a way to trigger a saving throw - as there is in 4e FG - would be similar to rolling a death save on end-of-turn?
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February 24th, 2015, 20:04 #6Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 25th, 2015, 01:49 #7
Lesser Deity
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You could, of course, set Grapple up as an at will spell, and have the player cast Grapple.
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February 25th, 2015, 10:36 #8
Quite an elegant solution Griogre.
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February 26th, 2015, 17:10 #9
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Agree. I like that solution
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February 27th, 2015, 19:51 #10
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Glad you liked it. I've found you can use actions to kinda fill the gaps in special cases.
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