Thread: More Core extension for CoreRPG
-
April 8th, 2017, 17:09 #91
Hi Rlvaughn the MoreCore extension is no longer supported - please use the MoreCore ruleset.
There is no current roller to do that. It is a generic ruleset - every system handles things differently so there are no dynamically opposed rolls.
You can view the lua rollers in /scripts and make a new one for your use case and then we can include that in the next version.
Screen shots from 2 MoreCore games I ran this weekend:
Espionage
Dungeon World
Other MoreCore games run were Coriolis and City of Mist.
-
April 8th, 2017, 17:32 #92
And Dusk City Outlaws!
(edit by damned: now I wont forget it!)Last edited by damned; April 8th, 2017 at 22:40.
-
April 8th, 2017, 22:41 #93
Thanks darrenan of course I knew that - Im playing in it!
-
April 24th, 2017, 05:38 #94
Ok so version 1.39 has been posted with a whole slew of new rolls.
https://www.fantasygrounds.com/forum...l=1#post299288
Valid Dice Strings are:
/bane #d# (roll #d# and add the highest value as a -mod to the modifier tool)
/boon #d# (roll #d# and add the highest value as a mod to the modifier tool)
/blackcrusade 1d100x# (hash is difficulty, results in degrees)
/conan 2d20x#y# (roll 2d20+skill+specialisation, each dice equal or under skill is a success, each dice under specialisation is an additioanl success, modifiers increase the number of dice
/champions # (use OCV for # to determine DCV success)
/ckill #d6 (roll #d6 for Body damage + 1d6 to determine additional body damage)
/cskill c# (roll equal or under 9+characteristic/5+skill on 3d6)
/cstun #d6 (roll #d6 for Stun and Body damage)
/die #d#+# (roll #dice and add #) r
/dsr 1d20+# (roll 1d20+modifiers - 15 or better is success, 11 or better is a near miss)
/edie #d# (roll #dice and explode)
/edies #d#x# (roll #dice and explode, count results above # as successes)
/harn 1d100x# (checks for success and criticals)
/heal #d#+# (need to ctrl-drag to apply negative damage)
/hitos # (roll 3d10, the middle number must equal or beat #)
/orderresult #d# (roll #d# and order results)
/pbta #d#+# (roll #dice and add #)
/pendragon 1d20 # (roll 1d20 equal or under target, equal target is Critical Success, 20 is Fumble)
/qin (Qin Yin/Yang dice)
/rolld #d#x# (roll #dice drop # lowest)
/rollover #d#x# (roll #dice and count #-, accepts extra dice from modifiers)
/rollunder #d#x# (roll #dice and count #-, accepts extra dice from modifiers)
/rnk #k# (roll #d10 explode and keep highest #)
/rnkd #k# (exploding dice doing damage)
/rnkdk #k# (exploding dice on 9 and 10 doing damage)
/rnke #k# (re-roll 1s once and then explode 10s)
/saving #d#+#<># (roll dice and equal or higher/lower for success)
/sfdice #d#s#f# (roll #dice, count #s[Success] and #f[Fail])
/successes #d#x# (roll #dice and count #+)
/symb 1d20x# (roll equal/under target)
/talislanta 1d20+# (roll 20+ Critical Success, 11-19 Full Success, 6-10 Partial Success, 1-5 Failure, 0 or less Mishap, accepts multiple modifiers)
/thac0 1d20+#x# (roll 1d20+mod, x# is characters THAC0 value)
/trav 2d6+# (Traveller roll 2d6+mod)
/woddice #s# (roll #d10, count dice above #, subtract 1s, use Modifier box for additional Difficulty modification)
/ability (description only)
/cleric (description only)
/mtrait (description only)
/spell (description only)
/trait (description only)
/mod # (adds entry to the Modifier box, accepts negatives)
/rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide> (rolls on table)
/followon [rollname] rollon [tablename] (registers an event that will roll on the [tablename] any time that character does the [rollname] roll. /followon [rollname] without further arguments to unregister.)
Attachment 18660
-
April 27th, 2017, 15:33 #95
Thank you!
I wasn't aware of all these changes. Will try out.
Love the love for alternate dice rolling (obviously)!
Why aren't you working on FG Unity? (Or maybe you do. You should.)
-
April 27th, 2017, 23:35 #96
-
April 28th, 2017, 18:19 #97
Is there a compatible problem with DOE and the updated MoreCore? I had to reload my computer last month, and when I updated FG none of the DOEs would show up. I have completely updated and reinstalled both DOE and MoreCore, twice. Many of the other ext. don't work either but they do not have updates, so I figure my loss, no problem. But is any one else having a problem with DOE and No reCord?
-
April 28th, 2017, 19:19 #98
Just a question, are you talking about the MoreCore ruleset, or the obsoleted extension?
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
-
April 29th, 2017, 01:15 #99
-
April 29th, 2017, 01:17 #100
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks