STAR TREK 2d20
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  1. #91
    damned's Avatar
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    Hi Rlvaughn the MoreCore extension is no longer supported - please use the MoreCore ruleset.
    There is no current roller to do that. It is a generic ruleset - every system handles things differently so there are no dynamically opposed rolls.
    You can view the lua rollers in /scripts and make a new one for your use case and then we can include that in the next version.

    Screen shots from 2 MoreCore games I ran this weekend:

    Espionage


    Dungeon World


    Other MoreCore games run were Coriolis and City of Mist.

  2. #92
    And Dusk City Outlaws!


    (edit by damned: now I wont forget it!)
    Last edited by damned; April 8th, 2017 at 22:40.

  3. #93

  4. #94
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    Ok so version 1.39 has been posted with a whole slew of new rolls.
    https://www.fantasygrounds.com/forum...l=1#post299288



    Valid Dice Strings are:

    /bane #d# (roll #d# and add the highest value as a -mod to the modifier tool)
    /boon #d# (roll #d# and add the highest value as a mod to the modifier tool)
    /blackcrusade 1d100x# (hash is difficulty, results in degrees)
    /conan 2d20x#y# (roll 2d20+skill+specialisation, each dice equal or under skill is a success, each dice under specialisation is an additioanl success, modifiers increase the number of dice

    /champions # (use OCV for # to determine DCV success)
    /ckill #d6 (roll #d6 for Body damage + 1d6 to determine additional body damage)
    /cskill c# (roll equal or under 9+characteristic/5+skill on 3d6)
    /cstun #d6 (roll #d6 for Stun and Body damage)

    /die #d#+# (roll #dice and add #) r
    /dsr 1d20+# (roll 1d20+modifiers - 15 or better is success, 11 or better is a near miss)
    /edie #d# (roll #dice and explode)
    /edies #d#x# (roll #dice and explode, count results above # as successes)
    /harn 1d100x# (checks for success and criticals)
    /heal #d#+# (need to ctrl-drag to apply negative damage)
    /hitos # (roll 3d10, the middle number must equal or beat #)
    /orderresult #d# (roll #d# and order results)
    /pbta #d#+# (roll #dice and add #)
    /pendragon 1d20 # (roll 1d20 equal or under target, equal target is Critical Success, 20 is Fumble)
    /qin (Qin Yin/Yang dice)
    /rolld #d#x# (roll #dice drop # lowest)
    /rollover #d#x# (roll #dice and count #-, accepts extra dice from modifiers)
    /rollunder #d#x# (roll #dice and count #-, accepts extra dice from modifiers)

    /rnk #k# (roll #d10 explode and keep highest #)
    /rnkd #k# (exploding dice doing damage)
    /rnkdk #k# (exploding dice on 9 and 10 doing damage)
    /rnke #k# (re-roll 1s once and then explode 10s)

    /saving #d#+#<># (roll dice and equal or higher/lower for success)
    /sfdice #d#s#f# (roll #dice, count #s[Success] and #f[Fail])
    /successes #d#x# (roll #dice and count #+)
    /symb 1d20x# (roll equal/under target)
    /talislanta 1d20+# (roll 20+ Critical Success, 11-19 Full Success, 6-10 Partial Success, 1-5 Failure, 0 or less Mishap, accepts multiple modifiers)
    /thac0 1d20+#x# (roll 1d20+mod, x# is characters THAC0 value)
    /trav 2d6+# (Traveller roll 2d6+mod)
    /woddice #s# (roll #d10, count dice above #, subtract 1s, use Modifier box for additional Difficulty modification)

    /ability (description only)
    /cleric (description only)
    /mtrait (description only)
    /spell (description only)
    /trait (description only)

    /mod # (adds entry to the Modifier box, accepts negatives)
    /rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide> (rolls on table)
    /followon [rollname] rollon [tablename] (registers an event that will roll on the [tablename] any time that character does the [rollname] roll. /followon [rollname] without further arguments to unregister.)

    Attachment 18660

  5. #95
    Thank you!
    I wasn't aware of all these changes. Will try out.
    Love the love for alternate dice rolling (obviously)!
    Why aren't you working on FG Unity? (Or maybe you do. You should.)

  6. #96
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    Quote Originally Posted by Wolfheart View Post
    Thank you!
    I wasn't aware of all these changes. Will try out.
    Love the love for alternate dice rolling (obviously)!
    Why aren't you working on FG Unity? (Or maybe you do. You should.)
    Please do make sure you use the ruleset and not this extension.
    Lots of cool rollers to play lots of game systems.
    I don't work for SmiteWorks and my coding is pretty smelly... ��

  7. #97
    Is there a compatible problem with DOE and the updated MoreCore? I had to reload my computer last month, and when I updated FG none of the DOEs would show up. I have completely updated and reinstalled both DOE and MoreCore, twice. Many of the other ext. don't work either but they do not have updates, so I figure my loss, no problem. But is any one else having a problem with DOE and No reCord?

  8. #98
    Just a question, are you talking about the MoreCore ruleset, or the obsoleted extension?

  9. #99
    Quote Originally Posted by Nylanfs View Post
    Just a question, are you talking about the MoreCore ruleset, or the obsoleted extension?
    Oh snap! Sorry, Ruleset

  10. #100
    I think I have the wrong thread

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