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  1. #31
    damned's Avatar
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    Hi JerryRig - the Abilities Tab is more of a reference location. If you have a skill such as:

    Burping
    On a successful Charisma roll you let out a huge belch which creates bemusement among your male companions giving you a +1 on all rolls involving males for the immediate scene. Your female companions however are annoyed by your poor manners and you will take a -1 ongoing with those females present until you do something sufficient to redeem yourself in their eyes.

    This is all text only.

    On the front tab you add in something like:
    Burping (Charisma 13) [1d20] +1
    Which translates roughly to -
    (descriptors only)
    Skill: Burping
    Base Attribute: Charisma
    Attribute Score: 13
    (actual dice stuff)
    Dice: 1d20
    Bonuses: +1 (for your 13 Charisma)

    and your burp is a resounding success - your fellow troopers are inspired by your outrageous show of defiance before the enemy leader!
    burping1.jpg
    burping2.jpg
    burping3.jpg

    I hope that makes some sense? It is different to how you are used to doing it - but it really does allow for some flexibility and no coding required.

    MoreCore - Generic Ruleset
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  2. #32
    JerryRig's Avatar
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    Roger was trying to avoid making to much stuff all on the Main tab as their are so many skills in T2K. Thanks for the info. Just wasn't sure if there was a way to program in the ability tab with dice roll ability like in PFS & DnD have on the skills tab.

    Considering offering a commission to someone that could do such a thing in the programming if there is a way.
    Last edited by JerryRig; November 6th, 2015 at 19:02.


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  3. #33
    damned's Avatar
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    Have you looked at MoreCore extension to add some attack and damage and armour and hit points and some Combat Tracker extras to your Twilight game?

    MoreCore - Generic Ruleset
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  4. #34
    JerryRig's Avatar
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    Nope ...I'll take a look. Just so far everything has been manipulating coding and I don't have the nadz to bury myself in that and hope I come out sane.


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  5. #35
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    More Core gives you some extra options:


    Some extra dice options:


    Better targetting info in the chat window:


    Attack strings. HP, AC and INIT on the char sheet:


    Similar for NPCs:


    Clickable Attack/Damage strings from the Combat Tracker:

    MoreCore - Generic Ruleset
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    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  6. #36
    Here is a MoreCore RPG sheet for Fantasy Age.
    By GreenRonine Publishing
    Enjoy

    FG Fantasy Age Sheet.png
    Fantasy Age Character Sheet for (CoreRPG).xml

  7. #37
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    Quote Originally Posted by David32780 View Post
    Here is a MoreCore RPG sheet for Fantasy Age.
    By GreenRonine Publishing
    Enjoy

    FG Fantasy Age Sheet.png
    Fantasy Age Character Sheet for (CoreRPG).xml
    Thank you sir! May your mighty beard live on 'til the end of time!
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  8. #38
    Quote Originally Posted by Mask_of_winter View Post
    Thank you sir! May your mighty beard live on 'til the end of time!
    hehe

  9. #39

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    so... here's the one I quickly threw together to demo the Mutant Year Zero dice mechanic extension:

    MutantYearZero.xml

    I'll see if I can make a better one one day...

    Ian

  10. #40
    damned's Avatar
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    Very nice work ianmward!

    MoreCore - Generic Ruleset
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