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  1. #1

    Implementing the Versatile Property

    Searched Google and the forums for this, couldn't find an answer.

    How do you Implement the "Versatile" Property on 5E Weapons? When I put in "Versatile (1d10)" on something like a Longsword, it doesn't seem to add a D10 dmg option at all. Any tricks to make this work?

    I don't see a way to mark a weapons as wielded with both hands, unless there's something special to put in the Location field.

    Thanks!

  2. #2
    I just added another weapon option and specified that next to the weapon description.
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  3. #3
    El Condoro's Avatar
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    As PSHSchmo says, just add two weapon actions - one for one-handed and the other for two-handed with all the appropriate modifiers and name.

  4. #4
    Zacchaeus's Avatar
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    This is something that you will get used to since FG cannot automate everything. For example if your longsword carrying character is a Barbarian with the "charger" feat then you'll need a total of 4 different actions in order to cover all the possible permutations. Then, when he picks up a longsword that deals extra damage vs Undead you'll need another two

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