Thread: Basic Card Tables Extensions
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January 31st, 2015, 22:14 #11
That's probably a good idea. Will keep folks from accidentally hosing up their tables.
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January 31st, 2015, 22:35 #12
Looks cool, thanks.
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January 31st, 2015, 22:41 #13Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 31st, 2015, 22:53 #14
well done Trenloe. This is a cool feature.
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January 31st, 2015, 23:35 #15
V0.2 uploaded to post #1. Fixed multiple column wrap and module table ordering.
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January 31st, 2015, 23:52 #16
Awesome.
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February 1st, 2015, 00:58 #17
I think Im going to have to introduce some style of Boon Cards to the game just to use this!
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February 1st, 2015, 16:48 #18
V0.3 available for download in post #1.
- Adds a "Cards?" option to the table to turn card use on/off.
- Fixed module die roll indicator not updating when card used, the die roll was correct.
Last edited by Trenloe; February 1st, 2015 at 16:58.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 6th, 2015, 17:33 #19
This is a great great idea. I'll try this later on but it is gonna make a huge difference for games like the future edition of Paranoia or for games like Gaean Reach where you create characters with cards.
Thanx a lot !! More after testing it out.
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February 6th, 2015, 17:55 #20
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I use it in C&C for those "random encounter" tables, where you want each encounter to only happen once.
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