Thread: Token Scale
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January 30th, 2015, 18:59 #1
Token Scale
Now most of the time dragging tokens onto a map is fine. The token scales to the map and all is well.
However sometimes the token apparently scales fine but the information on it, such as the name, hit point bar, number and effects show up in tiny unreadable writing. I've tried all sorts of different things, changing tokens (I'm using all sorts including all of Devon Knights ones, and most of those that can be downloaded from FG and the ones that came with FG), changing map scales (some of my maps I've drawn in Campaign Cartographer so I'm able to export as different types, sizes etc), unlocking and locking, releasing scale and many other things.
None of them work.
So, anyone got a solution to this exasperating problem?
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January 30th, 2015, 19:32 #2
Lesser Deity
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I believe this issue is caused by the token's size. Try rescaling the token to be the same size as a token that works for you. IE I believe the built-in tokens and Devin Knight use 50 pixel squares for medium monsters. Thus if the monster is medium scale it to 50x50 pixels, if large 100x100, huge 150x150 or gigantic 200x200.
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January 30th, 2015, 20:00 #3
I possibly didn't explain this too well. I have a campaign and every token I have works just fine with all of the maps. I introduce any new map (including maps that come with FG) and suddenly every counter I have has tiny illegible writing. It's like the tokens have suddenly resized themselves somehow. They still work fine on any maps which existed up to that point. Additionally if I start a new campaign and use any token, again the writing is tiny.
Now, as an additional question how do I resize a token?
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January 30th, 2015, 20:11 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 30th, 2015, 20:18 #5
Ok, I found the solution. First I have to place the token, then unlock it's scale, then unlock the token, then delete it then drag it back onto the map and all is well. I must have done something to alter the scale without meaning to.
Phew. Ok, I can now get on with the exciting bits.
Thanks Griogre, it was your mentioning scale that prompted me to do stuff
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January 30th, 2015, 20:21 #6
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January 31st, 2015, 03:25 #7
Lesser Deity
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Glad you got it working.
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January 31st, 2015, 18:32 #8
Check the options setting. The default is to scale all tokens to 80% of grid size. For me, this messes things up more often than not.
I turn off "Auto-scale to grid."
I have all my tokens created based on medium size being 100 pixels.
I place one token then zoom the map until the token is the correct size, then lock token scale.
After that all the rest of the tokens can be placed on the map and will be the correct size without having to fiddle with each of them individually.
I'm not sure if that fixes the issue you're having, but it eliminates a lot of the unlocking and relocking stuff.
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January 31st, 2015, 21:39 #9
Actually what I did was mess with stuff that I didn't need to (in much the same way you may well be also doing). Fantasy Grounds will automatically scale a token that is dropped into a map provided it has a grid. In all cases, provided you haven't messed with anything the token will scale perfectly (and I like the 100% over the 80% - but this is all just personal preference).
What I think I did (in fact I'm pretty sure this is what I did) was put on an enemy which should have been large and so should have scaled to take up 4 squares on the grid. However it didn't so I unlocked it and started messing with mouse wheels and the CTRL key etc until it was the right size. I then came out of FG and it wasn't until a few days later that I came back to it; and suddenly all my tokens were in the weird state as I described above. I traced the problem to the actual token I had placed a few days ago. The monster was incorrectly described as medium and it was that which was causing the problem. Once I had corrected that to Large it scaled correctly.
Zooming in or out until something is the correct size is therefore what caused my problem in the first place so I would hesitate to follow your method. Note also that it isn't the size of the token itself which was my difficulty; just the size of the writing on the name tag etc. Once I had unlocked the token scale (which made the token truely masssive) and then relocked the scale (without changing its size in any way) and then deleted it, the token then scaled correctly when placed back on the map - as did all the others.
Thanks for all the replies and advice though and just maybe someone else might benefit from my incompetency
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February 1st, 2015, 01:05 #10
Hey Grapper - I believe you mostly play Cthulhu games which dont have the map/token sophistication that the more complex/tactical rulesets do. What you are describing is best for those rulesets that do not recognise monster/actor size. If the ruleset recognizes S/M/L monsters then it will resize tokens correctly even if your actual tokens scales are not consistent. It is a really great feature.
What happened to Zacheus was caused by manually changing one monster that showed up wrong because it was incorrectly labelled as M instead of L. Changing it manually cascaded to all the other tokens.
So you are both totally right (I think!)
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