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  1. #1

    Kingmaker Extension

    The Kingmaker AP has a system for exploration using a hex map. While I'm sure this could be accomplished with an image and the drawing tool or some tokens, has anyone made anything for FG that resembles this system?
    I never claimed to be sane. Besides, it's more fun this way.

  2. #2
    Oberoten's Avatar
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    Actually looking into making some hexes like this for playing Warhammer Mighty Empires over FG. Stay tuned and something useful might turn up.
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  3. #3
    Oberoten's Avatar
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    Attachment 8745

    Something like this perhaps?
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  4. #4
    This is how I've handled this, the hex-shaped tokens that I might remove when party explores region. It's fastest option and quite easy-to-use.

    Attachment 8750

  5. #5

  6. #6
    Yes, that's it. There's a hex grid on the map of course.

  7. #7
    I do not have the technical skills to create extensions, so I've been managing with what was available:

    I have been running the Kingmaker AP for a while on FG (into the 4th book now). I've been using the enhanced layer extension. I don't use a FG grid on the regional map; I use the one from the image. The unexplored areas are masked. When the players have fully explored a hex, I unmask the exact shape of the hex. When they claim a hex in their kingdom, I add a transparent hex shaped token on the middle layer. When they build roads or farms, I add a token in a corner of the hex. When the players have discovered a feature in the hex, I unmask a token I have put in the map (same token as displayed in the AP book).

    I found a Kingmaker Excel spreadsheet that have the formulas to keep track of Kingdom's stats. I have shared the spreadsheet on my Dropbox with the players, and I save the file under a different name each month to keep track of Kingdom stats.

    I don't want to share images here of what it all looks like as it would include spoilers (and copyrighted images). PM me if you would like my files, and I'll share them with you.

  8. #8
    I appreciate the offer lachancery. You are doing things the way I imagined they would be done. Alas, what I am doing is not Kingmaker and of a different scope so that method is not applicable for me. Thank you for the insight though.

    I do have another question for you and kane. Doesn't the addition of so my tokens on the image cause FG to become overloaded? I would think having a grid of a 100+ hexes each with a token would be too many assets at once.
    I never claimed to be sane. Besides, it's more fun this way.

  9. #9
    I haven't noticed any problems. If those tokens were related to combat tracker, then maybe it'd cause issues, but neither I nor my players complained about something working slowly. FG didn't crashed for a single time.

  10. #10
    Same as Kane; haven't noticed any issue. The performance issues I have encountered were by littering the image directory, the NPC & story tabs with too many entries. For the first two books of Kingmaker, I was doing it all in the campaign. It was becoming very sluggish and I reset my main campaign at the beginning of book three, redoing only the entries I needed. That was a major pain. That was last year though, and I don't know if I would encounter this problem with FG today.

    Since book 3, I have started making adventure modules so I didn't keep each book's stuff in the main campaign. If I had one performance related suggestion for a long-lasting campaign, it would be to use adventure modules right from the beginning.

    That approach has its downsides too: my pointers get lost when I edit an adventure module that the players are playing in. I lose my masks, token placements, etc.

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