Thread: 5E D&D - Community Extensions
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November 6th, 2015, 06:39 #51
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November 13th, 2015, 17:15 #52
This fixes most of the problems, but pre-built encounters with tokens on layers other than the top layer seem to be causing problems for me when I try to add them to the combat tracker.
Script Error: [string "scripts/manager_combat.lua"]:775: addToken: Parameter 1 is not the name of a valid image.
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November 13th, 2015, 17:22 #53
Please report this issue in the extension specific thread: https://www.fantasygrounds.com/forum...sed-on-CoreRPG) Thanks.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 29th, 2015, 17:26 #54
Player effect removal extension updated to be FG v3.1.4 compatible: https://www.fantasygrounds.com/forum...oval-Extension
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 8th, 2015, 03:36 #55
Hi Everyone,
Christmas has come early - I've released a number of new and/or updated Extensions today and have placed them in Post #1.
Merry Christmas!
CheersDulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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December 8th, 2015, 11:52 #56
Great work, dulux!
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 4th, 2016, 01:53 #57
Hi Everyone,
The LPak Community Project/Program has begun producing LPaks (Language Packs) for a number of FG Rulesets and Extensions, so I thought I'd add a link to the Project from this thread to help people find them / become more aware of them.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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January 12th, 2016, 18:50 #58
I have updated the Effect Targeting Extension to be compatible with FG 3.1.5. I will work on the Unearthed Arcana: Vitality Extension soon.
+2 License of Ultimate Hosting
Current Projects: Murder in Baldur's Gate Module
Completed Projects: Curse of Strahd module, Sword Coast Adventurer's Guide Module, Out of the Abyss Module, Legacy of the Crystal Shard Module, Scourge of the Sword Coast Module, Effect Targeting Extension (5e), Unearthed Arcana: Vitality Extension
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January 14th, 2016, 09:45 #59
Hi Everyone,
New versions of all of the DOEs (and Manuals) have been released in their respective Threads.
The first post in this thread has also been updated
Enjoy!
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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March 2nd, 2016, 14:40 #60
Skellen's cool Gothic fonts extension added: https://www.fantasygrounds.com/forum...6-Gothic-Fonts
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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