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  1. #101
    Quote Originally Posted by LordEntrails View Post
    ...If Dulux has a flaw...
    Heresy!! Do not let the master hear you say such things. *hides*
    I never claimed to be sane. Besides, it's more fun this way.

  2. #102
    dulux-oz's Avatar
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    A flaw?! ME?! A FLAW?!?!?!

    So now I'm being accused of over documenting things?

    Considering how many times people never read the stuff (as evident by the number of question that arise on the Forums that are easily covered by the doco) I wonder why I even bother.

    <goes and pours himself a Scotch and then mopes in the corner, muttering to himself about the injustices of the world ie people picking on him>
    Dulux-Oz

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  3. #103
    Coming from a long term open source project, you can NEVER over document.
    Paul Grosse
    PCGen BoD
    PR Silverback

  4. #104
    dulux-oz's Avatar
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    Hi Everyone,

    I've placed new FGv3.2.2-compatable versions of all of the DOEs in their respective Threads.

    The first post in this thread has also been updated

    Enjoy!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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  5. #105
    dulux-oz's Avatar
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    Most DOEs updated with new features and FGv3.3 compatible - see Post #1 for details.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Read my FG Blog here.

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Ongoing Video, Ruleset & Extension Development: via PayPal (Send To: [email protected])

    YouTube Channel/Tutorial Playlists: www.youtube.com/c/duluxoz

  6. #106
    Hi! You have the Effect Removal extension twice in the list (with contradicting notes); and I've updated the Effect Targeting Extension to work with 3.3.0 (no bugs detected so far).
    Natural 20 - that's how I roll.

  7. #107
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    Quote Originally Posted by edem View Post
    Hi! You have the Effect Removal extension twice in the list (with contradicting notes)
    Thanks. Post #1 updated.
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  8. #108
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    Hey matey, can you add this one and even this one to the list please.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  9. #109

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    If you want, you can add the extensions in my signature to the list. Window Saver is as fully functional as it can get and the 5E concentration extension should be in working order now, but you can list it as (Beta) or something like that.
    For support post in the House of Healing or email [email protected]
    Have a suggestion for a feature? Go here http://fg2app.idea.informer.com/

  10. #110
    Error when using the Window Saver Extension

    Script Error: [string "scripts/manager_string.lua"]:200: attempt to call method 'find' (a nil value)
    Runtime Notice: s'Opening window combattracker_host with path combattracker'
    Runtime Notice: windowinstance = { class = dicetower, node = nil, x,y,w,h = 974,718,100,100 }
    Runtime Notice: windowinstance = { class = chat, node = nil, x,y,w,h = 15,90,390,822 }
    Runtime Notice: windowinstance = { class = modifierstack, node = nil, x,y,w,h = 15,942,200,60 }
    Runtime Notice: s'Window has closed'
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