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April 23rd, 2022, 04:22 #61
Hello everyone! I have been making some more tokens. I started out wanting to do a Demon and Devils pack but got very sidetracked and now it is going to be Monster Tokens 3.
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April 30th, 2022, 05:32 #62
Just added two more character sets to the Monster Tokens 3 package, the Devil (Red) and the Devil (armoured).
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May 7th, 2022, 08:18 #63
Just finished editing the Oin Devil (pink) for the new Monster Tokens 3 package.
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May 9th, 2022, 12:00 #64
Just finished editing the Oin Devil (red) for the new Monster Tokens 3 package.
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May 10th, 2022, 11:17 #65
This Oin Devil will be joining the Monster Tokens 3 package.
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May 11th, 2022, 10:39 #66
One more version of the Oin Devil to give a little variety to the Monster Tokens 3 package.
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May 18th, 2022, 12:53 #67
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May 19th, 2022, 23:40 #68
Could you possibly have the furniture packs as images?
It's a bit much to have NPC and Player tokens manuever around the furniture tokens, and it doesn't interact well with things like darkvision.Last edited by Berwind; May 20th, 2022 at 02:36.
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June 29th, 2022, 02:19 #69
I am not certain I can add duel use within a module. That would enable the same resource file (which is a PNG image) to be used as either a token or an image asset. If any developers are watching, please let me know if this is a thing?
The way it would work, I guess. Is if the image assets are included as "tokens" and as "images"
But that would double the size of the Props and Objects packs.
If enough people ask for this change, I'm more than happy to implement it.
What say you all?
Have your say via this poll on Twitter, or this poll on Patreon.
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July 3rd, 2022, 09:42 #70
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