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  1. #1

    Abilities with dice reroll effects

    My group is starting to make the transition to Fantasy Grounds and this question has come up from our paladin. He has taken the Great Weapon Fighting combat style which allows him to reroll all 1 and 2 rolls on damage. Is there a way to make an effect that will do this for him, or do we need to keep track of it and have him manually reroll the damage? I've also noticed there are some other classes that have abilities that allow them to reroll dice rolls.

  2. #2

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    On the Action Tab, on the Weapon, in the field 'Properties' you can type 'Reroll 2' to handle this

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  4. #4
    Zacchaeus's Avatar
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    Whoa. I didn't know this! Is there some kind of secret list of things that can be put in there that can do other cool things?

  5. #5
    That's the only property that actively does something during play. There are a few other properties that are looked at when initially adding a weapon to the character sheet (thrown, missile, ammunition, finesse).

    Cheers,
    JPG

  6. #6
    It didn't work, I'm doing it right? BTW: Sorry for the bump


  7. #7
    Trenloe's Avatar
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    Quote Originally Posted by Qoff View Post
    It didn't work, I'm doing it right? BTW: Sorry for the bump
    You don't see dice re-rolling, FG does the re-roll in the background.

    The [RESULT MOD... entry means that it does re-roll. The first entry shown re-rolled dice 1 (D1) and got a 5, the second entry re-rolled dice 2 and got a 5, the last entry came up with two 2's in the re-roll. It will not keep re-rolling if further 1s or 2s come up - it only re-rolls for the first die result.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #8
    Any way to do this with critical rolls? I have a fighter in my campaign that has "Improved Critical: Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20." and I have been racking my brain to figure out how to get this to play out automatically using FG mechanics but have yet to be successful.

    TIA,

    Slyxx

  9. #9
    Quote Originally Posted by Slyxx View Post
    Any way to do this with critical rolls? I have a fighter in my campaign that has "Improved Critical: Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20." and I have been racking my brain to figure out how to get this to play out automatically using FG mechanics but have yet to be successful.

    TIA,

    Slyxx
    The weapon menu have this option.

  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by Slyxx View Post
    Any way to do this with critical rolls? I have a fighter in my campaign that has "Improved Critical: Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20." and I have been racking my brain to figure out how to get this to play out automatically using FG mechanics but have yet to be successful.
    See the last bullet in point #1 here: https://www.fantasygrounds.com/wiki/..._Sheet#Weapons
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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