FG Spreadshirt Swag

Thread: Modules

  1. #1

    Modules

    Ok maybe this has been asked.. But i can not find it.

    I am not a highly confidant GM, and I would like to use "pre-made" modules to run a game or two. My friends and I have just started using FG, and are interested in running the HotDQ.

    How do I put this into FG? Am I going to need to manually enter all the info.

    I have not tackled the Par5e yet.

    I have started to watch Xorn's youtube.

    Any useful suggestions would be welcome.

    Rosie

  2. #2
    As a baseline, the Basic Rules PDF parser will give you at least some of the data in ready to use modules with very little fuss.

    I would generally say, if you're new to FG it can be really good just to enter stuff manually as and when you need it (you'll learn the program much better that way too IMO). Just create npcs for the section of the adventure you're running etc. You can always export them to a new module for future use as well.
    FGU Ultimate License/FGC Standard
    Timezone: Australian EST (UTC +10)
    Systems: Prefer DnD 5e as GM or player.
    FKA Chezcaliente

  3. #3
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,683
    Blog Entries
    1
    Hey chezcaliente - havent seen you around for a while!
    I agree - most sessions I only create the NPCs nd Encounters and maps I need for today.
    Over time I have all the NPCs and Encountes I need.
    Sometimes an encounter doesnt get run and I can always drop it in (maybe with a few updates) later on.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  4. #4
    I appreciated reading this thread as I am in the same boat and maybe I can use the basic stuff and now I feel confident I can to run some friends through Mines of Phandelver sooner than later.

  5. #5
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    23,683
    Blog Entries
    1
    Maps, NPCs and Encounters really need doing before game. Other stuff can be done by Voice easily enough.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  6. #6

    Join Date
    Dec 2014
    Location
    Williamsburg, VA
    Posts
    42
    Quote Originally Posted by damned View Post
    Maps, NPCs and Encounters really need doing before game. Other stuff can be done by Voice easily enough.
    Probably a good idea to Impute the needed effects as well, prone, poisoned, etc.

  7. #7
    The basic parser defiantly sets me up well. I have been working on parsing in the players handbook. This forum has been so helpful. I can say that not all forums have trolls. The ones you do have are still living under the bridges I think.

    Thanks for all the help

    Rosie

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in