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December 26th, 2014, 04:56 #21Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 26th, 2014, 05:11 #22
Heres a shot where i used the neutral tag for a testAttachment 8436
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December 26th, 2014, 05:32 #23
I've just done a test in the 5E ruleset and it looks like conditional targeting isn't working, even without the extension and with standard conditions - for example, charmed. In the 3.5E ruleset it works fine. I'm trying this in 3.0.9 live.
Last edited by Trenloe; December 26th, 2014 at 05:35.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 26th, 2014, 05:43 #24
Well it looks like i broke the ruleset =)
Let me know what you find Trenloe.
And thanks again!
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December 26th, 2014, 06:53 #25
I've asked to see if anyone has got conditional effects working here: https://www.fantasygrounds.com/forum...ct-not-working
I'll see what the feedback is before I log it as a bug with the devs.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 26th, 2014, 12:45 #26
Im going to look through all the spells and class abilities and start compiling an if/then list of all of the conditions that would be needed to be added in order to cover everything in the books that would apply to this extension.
I think also that every condition added should mayby be in multiples of 3 or 4 with a number tag on each duplicate.
So that in the case of a paladin with hunters mark and a ranger with it as well or another class carrying the same spell effect, they would be able to be assigned a number to their spells and noone would overlap the same condition and recieve a bonus that they normally would not get.
Any thoughts ?
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December 26th, 2014, 16:21 #27
Looks like you are correct Trenloe. I've tried this with charmed and also with several of the conditions in the Alignment Conditions extension. Nothing works with IF or IFT. I've been trying to add 'true strike' and 'protection from evil' to the conditions extension and couldn't get it to work; but I assumed that I was simply doing something wrong. Since IT and IFT don't seem to work with something which isn't in the extension then it would seem that neither are responding correctly. I'm using 3.0.10 test but that shouldn't really make any difference.
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December 28th, 2014, 22:51 #28
No longer needed in FG v3.1.2+ Use the custom(condition-name) effect functionality built into the 5E ruleset.
Updated on 6/4/2015 to work with the latest FGII 3.1.0 ruleset update and tested in game Enjoy!
Also added a logo and updated the startup message.
Here is a list of all the conditions in this extension.
I skimmed through the classes and spells and tried to add one for any one of the abilities or spells that may be useful for.
Also added Monster types and size conditions. And 6 custom conditions for on the fly flexibility.
If you have an idea or need of a new tag please feel free to contact me and i can add the condition tag.
Link to Optional Conditions.ext on Dropbox
https://www.dropbox.com/s/vpnzm899bc...0V0.2.ext?dl=0
chaotic-evil
lawful-evil
neutral-evil
chaotic-good
lawful-good
neutral-good
neutral
true-neutral
lawful-neutral
chaotic-neutral
evil
good
aberration
animal
beast
celestial
construct
demon
devil
dragon
elemental
fiend
fey
giant
goblinoid
humanoid
monstrosity
shapechanger
ooze
plant
undead
yugoloth
tiny
small
medium
large
huge
gargantuan
bestow-curse
chill-touch
colossus-slayer
dispel-evil
dispel-good
favored-enemy
friends
guiding-bolt
hex
hunters-mark
protection-from-good
protection-from-evil
true-strike
versatile-trickster
vow-of-emnity
heavy-armor-master
custom-1
custom-2
custom-3
custom-4
custom-5
custom-6Last edited by Trenloe; August 20th, 2015 at 22:30.
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January 12th, 2015, 15:31 #29
Good work, Draca.
However, I'm wondering if there is any need for an extension. Now that the IF and IFT has been fixed for 5e i've been playing around with some effects that grant advantage and other stuff that stem from spells and abilities and the like. In all cases to set up something like this the target creature must have the effect placed on it and the aggressor must have an effect which tests whether the condition is on the creature using the IFT statement. There are two ways (at least) to get the effect on the creature; either an effect is created by the DM in the effects panel and drag/dropped onto the creature; or the player creates the effect in his actions tab and he does the drag/dropping. The latter is in my view the cleanest way of doing this otherwise the DM will eventually have a list of effects a mile long.
My point is that adding this effect to the creature can be done without the need for any extension. In fact I'm not sure that I can see how having the effect in an extension would in any way help. Whatever way you set it up the creature must have the effect actually on it. If you simply have the testing condition on the player then there is nothing against which it can be tested. This is true of all the 'built in' effects such as 'prone' etc. The only difference with the built in effects is that FG recognises what should be done when a prone creature is targeted. Adding, say, vow-of-enmity to an extension won't mean that FG will know what to do with it.
So I think, Draca, having all those key words in an extension isn't going to do anything for you; unless, of course, I'm missing something at this time.
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January 12th, 2015, 17:53 #30
The key thing being overlooked is that FG will only recognise pre-defined conditions - you can't just put any old condition/label as a condition in the combat tracker and then use that label with IF or IFT. That is where this extension comes in, all it does is make the list of conditions listed above valid conditions so that they can be used with conditional targeting. You still need to apply those conditions and use them in conditional targeting yourself.
Now, a separate issue, the link provided by Draca in post #28 above links to a Monster Manual.mod, not an extension...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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