Thread: Par5E and Tables
-
December 4th, 2014, 12:03 #1
- Join Date
- Feb 2006
- Posts
- 116
Par5E and Tables
I am trying to figure out how to import wandering encounters to the rollable tables in FG. Is there a right way to parse a table to make it work? I have many tables that have over 100 entries so importing line by line via copy paste is painful to say the least.
How would I format the below example and would I put it in the tables.txt file?
1d4 Weather
1 Sunny and warm
2 Raining and cold
3 Foggy and muggy
4 Cloudy and cool
-
December 5th, 2014, 03:29 #2
##;Weather Tables (example)
#!;Weather Table (example)
Roll on the weather table to randomize weather (example)
dice;d4
column;Weather
row;1;1;Sunny and warm
row;2;2;Raining and cold
row;3;3;Foggy and muggy
row;4;4;Cloudy and cool
-
December 5th, 2014, 15:20 #3
- Join Date
- Feb 2006
- Posts
- 116
Oneside,
Thanks for the reply! I have pasted your example into my tables.txt but still no love. I get a warning on Parse: table ... Weather Table
Is there a header or something needed in the tables.txt file?
The only contents of my tables.txt file is:
##;Weather Tables
#!;Weather Table
Roll on the weather table to randomize weather
dice;d4
column;Weather
row;1;1;Sunny and warm
row;2;2;Raining and cold
row;3;3;Foggy and muggy
row;4;4;Cloudy and coolLast edited by geewaagh; December 5th, 2014 at 16:26.
-
December 5th, 2014, 21:43 #4
Nope, that should be it. That is exactly the formating I used on my wild magic table and it works like a charm. You can set a category with #@; but if you don't it just puts it in there without one. I will be home in a few hours and I can help you troubleshoot.
-
December 6th, 2014, 00:52 #5
Just tested it. Yes, you get an error if you leave off the category "#@;" but it still parses fine with no category.
-
December 6th, 2014, 02:30 #6
- Join Date
- Feb 2006
- Posts
- 116
OneSided
Added the #@ category fixed my issue with this table and stopped the module from sometimes not writing! Thanks for your help!
-
February 1st, 2017, 04:20 #7
At the expense of once again resurrecting a near dead thread. Why do my tables have little shields next to them and how do I get rid of that?
-
February 1st, 2017, 19:38 #8
Do you mean at the start of each row?
Someone else pointed this out and I hadn't noticed this before. It may be due to changes in the FG client, but I don't know for sure. I don't think there's a solution.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
February 1st, 2017, 21:47 #9
Yes, it just contains the information in the cell, I would guess it's so you can send the data to a parcel.
-
February 2nd, 2017, 02:49 #10
Okay one more question about tables (if I'm asking too many questions you can just tell me to "<bleep> off and figure this <beep> out for yourself".
Is there a way to put a table inside a piece of equipment or to link to a rollable table?
I can make it work in a spell just not a piece of equipment.Last edited by BubbaGrim; February 2nd, 2017 at 03:01.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks