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December 2nd, 2014, 20:20 #1
Difficulties to understand exactly Effect creation
Hello
I'm going everywhere on the forum or the wiki, but i just cant figure out how to create a proper Effect.
I want for example to create Rage (for Barbarian).
I therefore need to go in Modifier and create a DMG +2 modifier.
Then i create an effect called Rage.
Then i drag and drop the DMG +2 Modifier onto the Rage effect.
Then i drag and drop to test on my Barbarian.
But whatever happens, there is no +2 DMG for the Barbarian.
I dont know exactly what i'm doing wrong.
Plan B : where is exactly the video tutorial for all this as i know the ressource is there but i cant figure out where to get a very 'plug and play' explanation.
Thanks for your help
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December 2nd, 2014, 22:29 #2
It's "DMG: 2". Have a look in the Wiki for more details and examples.
For a barbarian, you're probably better off creating the effect in the character sheet, as a pseudo-spell.
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December 2nd, 2014, 23:29 #3
5E Effects listing in the Wiki: https://www.fantasygrounds.com/wiki/...php/5E_Effects
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December 3rd, 2014, 00:20 #4
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Have a look at this thread https://www.fantasygrounds.com/forum...ter-sheet-help
Last edited by Thegroo; December 3rd, 2014 at 00:22. Reason: spelling
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December 3rd, 2014, 05:22 #5
I just got a new job in Montana; I moved 1300 miles and signed a lease this afternoon. Once I have internet set up again I'm planning to compile a list of various effects examples.
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December 3rd, 2014, 19:57 #6
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December 5th, 2014, 18:22 #7
would this work Rage;STR: 4; CON: 4; SAVE: 2 will,morale; AC: -2;ADVSAV: STR;ADVCHK: STR ?
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December 5th, 2014, 23:06 #8
I'm not sure if this would help, but I have set up a (blank) Google Doc for people to add their effects codes. The last column is for confirmed tests. Once a code has been confirmed it could be transferred to the official wiki? I, for one, would find an effect repository very useful.
Google Doc (anyone can edit)
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December 6th, 2014, 00:14 #9
Hey El Condoro - add some to get it started.
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December 6th, 2014, 00:51 #10
I struggle with effects, but I put up 2 as starters: a class feature and a spell.
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