Thread: DMFirmy's Moon Tracker Extension
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November 3rd, 2020, 07:55 #61
I made one for Dragonlance awhile back but have no clue where I put the file.
I wish I could help. If I had more time I could look at the code. I am sure someone more knowledgeable could help.
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January 6th, 2022, 03:09 #62
Not sure if this is the best place but the Moon Tracker extension is using deprecated code. See below:
[1/5/2022 6:44:49 PM] [ERROR] Script execution error: [string "scripts/manager_moon.lua"]:16: attempt to call field 'registerLaunchMessage' (a nil value)
[1/5/2022 6:44:50 PM] s'DesktopManager.registerContainerWindow - DEPRECATED - 2021-10-15 - Use DesktopManager.registerSidebarStackButton(tButton, bFront) instead.'
[1/5/2022 6:44:50 PM] s'DesktopManager.registerStackShortcuts - DEPRECATED - 2021-10-15 - Use DesktopManager.registerSidebarStackButton(tButton, bFront) instead.'
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January 6th, 2022, 12:03 #63
Try this instead? https://forge.fantasygrounds.com/shop/items/172/view
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January 8th, 2022, 14:30 #64
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June 14th, 2023, 20:50 #65
The Moon Tracker ext is throwing an error when you open the calendar since the new update.
[6/14/2023 3:27:31 PM] [ERROR] Script execution error: [string "..oreRPG-Moon-Tracker:..ts/calendar_log.lua"]:23: attempt to index global 'currentmonth' (a nil value)
[6/14/2023 3:27:31 PM] [ERROR] window: Control (button_moon) anchoring to an undefined control (dateframe) in windowclass (calendar_main)
[6/14/2023 3:27:31 PM] [ERROR] window: Control (button_moon) anchoring to an undefined control (dateframe) in windowclass (calendar_main)
[6/14/2023 3:27:32 PM] [ERROR] window: Control (button_moon) anchoring to an undefined control (dateframe) in windowclass (calendar_main)
[6/14/2023 3:27:32 PM] [ERROR] window: Control (button_moon) anchoring to an undefined control (dateframe) in windowclass (calendar_main)
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June 15th, 2023, 00:45 #66
EDIT: Can a mod close this thread? There's a newer thread listed in the first post.
Last edited by bmos; June 15th, 2023 at 00:53.
bmos' extensions
he/them
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June 15th, 2023, 13:06 #67
Closing thread. Refer to post #1 for the link to a more up to date thread.
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