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November 25th, 2014, 00:51 #11
I am getting closer, now the scripts seems to at the least notice something is going on.
BUT how do I return the results to FG? The old method of just getting an index over the D10s and then changing dielist[i].result doesn't seem to work anymore?
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November 25th, 2014, 21:44 #12
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Ultimately, you have to call chatwindow.deliverMessage or Comm.deliverChatMessage with a message structure containing the dice result table.
If you are integrating with CoreRPG ActionsManager script, there is a ActionsManager.createActionMessage(rSource, rRoll) function that converts an actor record and roll record into a message to be passed to the Comm package.
See the scripts/manager_action_*.lua scripts in the 3.5E/4E/5E rulesets (usually towards the bottom where the final roll is handled).
Regards,
JPG
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November 25th, 2014, 21:50 #13
Gonna take a look. And... eh... Sorry for hijacking and derailing the thread folks.
- Obe
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November 27th, 2014, 11:46 #14
BRP is not a CoreRPG Ruleset, I do hope someone is working on it
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November 27th, 2014, 12:21 #15
Dulux-Oz
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November 27th, 2014, 13:39 #16
Ruleset Release Date Updated Here Cairn 1.1 27-Nov-2014 Yggdrasill 1.1 27-Nov-2014 Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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November 27th, 2014, 15:18 #17
Dulux-Oz
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April 29th, 2015, 13:26 #18
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April 29th, 2015, 13:27 #19
And MnM is not CoreRPG....
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April 29th, 2015, 13:43 #20
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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