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  1. #21
    Not really. The 5E effects wiki page captures most of the details of automated features, since they are usually tied to effects. The Errol option is fairly new, and sort of a one off behavior at this point.

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  2. #22
    Moon Wizard, as usual you are awesome! "RESIST: all, !psychic" works like a charm in the update! Grimfang the barbarian thanks you!

  3. #23
    Quote Originally Posted by AKABigBlack View Post
    Moon Wizard, as usual you are awesome! "RESIST: all, !psychic" works like a charm in the update! Grimfang the barbarian thanks you!
    I looked at the WIKI but still don't get how to make this work.

    How would I setup an effect for the Barbarian "Rage"
    Brice
    I only use the D&D 5E Rule set. It i safe to assume that if I did not add the rule set in my post I am still talking about D&D 5E. At-least until / if we get a rule set for Mech Warrior
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  4. #24
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    Quote Originally Posted by bnickelsen View Post
    I looked at the WIKI but still don't get how to make this work.

    How would I setup an effect for the Barbarian "Rage"
    Quick answer - add the effect text to the barbarian in the combat tracker. See post #4 in this thread for an example screenshot. Type in the text RESIST: all, !psychic

    Post #3 shows an example where AKABigBlack added a power to their PC sheet actions tab and created an effect entry (right-click on the power and select "Add Action" -> "Add Effect"). Change the description/conditions/modifiers to be RESIST: all, !psychic and use the other settings as shown in post #3. Then when you click the effect button (outline of a humanoid icon) the effect will automatically applied to the PC (because of the target = self setting).

    Once you get used to setting up powers for special ability effects, you might find the player effect removal extension useful. But, one step at a time...

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  5. #25
    Effects like this are also great for permanent racial bonuses, like Dwarven Resilience.
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  6. #26
    For the full rage experience I would do:
    ADVSAV: strength;ADVCHK: strength;DMG: 2 melee;RESIST: bludgeoning, slashing, piercing

    However if you have the 1st bear totem feature use this instead:
    ADVSAV: strength;ADVCHK: strength;DMG: 2 melee;RESIST: all, !psychic

    In either case remember to change the "DMG: 2 melee" section to the proper number as you level.

  7. #27
    So I got the rage working, Great.

    I thought to myself I got this and added the CT "RESIST: Cold" Looked simple enough? But alas no.not working. Now the only thing i can this in duration is 0... Because I could not figure out how to set it to not expire?
    Brice
    I only use the D&D 5E Rule set. It i safe to assume that if I did not add the rule set in my post I am still talking about D&D 5E. At-least until / if we get a rule set for Mech Warrior
    Happy Gaming

  8. #28
    RESIST: 'cold' or 'Cold' - if I remember case is sensitive ,
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  9. #29
    Duration of 0 means it doesn't expire; that's how you set it to last forever.
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  10. #30
    This is what I have and it is not working

    Screenshot.PNG
    Brice
    I only use the D&D 5E Rule set. It i safe to assume that if I did not add the rule set in my post I am still talking about D&D 5E. At-least until / if we get a rule set for Mech Warrior
    Happy Gaming

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