Thread: damage resistance effects
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November 4th, 2014, 23:38 #11
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bump. anyone?
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November 5th, 2014, 02:20 #12
Supreme Deity
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I'd have to look at the code, but I'm guessing it's not supported. I added to my list to review for 5E additions, but no promises. Might be easy, or might be complex. Won't know until I give it some focus time.
Cheers,
JPG
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November 5th, 2014, 23:38 #13
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awesome MW! i'm just wondering if there is a shorter, better syntax. ideally, i'd like to see "RESIST: all; VULN: psychic".
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November 11th, 2014, 15:22 #14
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Is there away to emulate heavy armor master with regards to the 3 damage reduction for piercing, slashing, and blunt damage from nonmagical? I tried doing RESIST: 3 slashing and so forth but it just does half damage, it doesn't factor in the 3 at all.
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November 11th, 2014, 17:44 #15
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Not currently. The heavy armor master feature is currently the only usage of a fixed amount of damage resistance in the game system that I could find. I haven't had a chance to implement something like that yet.
Regards,
JPG
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November 11th, 2014, 23:36 #16
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Thank you for the quick response. Moon Wizard you are doing a great job with the rule set.
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November 12th, 2014, 00:50 #17
This is only indirectly related, but you guys seem to be effects masters. Could you please tell me the syntax for "gain a +1 AC bonus against ranged attacks"? My best guess is:
AC: 1 ranged
but this did not work for me.
Thanks, Kevin
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November 12th, 2014, 07:27 #18
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"AC: 1 ranged" is working for me. See attached image. Note the "[DEF EFFECTS +1]" note when the attack roll is compared to the target AC.
Regards,
JPG
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November 13th, 2014, 02:54 #19
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hi guys, is there a thread where i can find all the implemented 5e features? i recently found out about the reroll # one but i was wondering if there's somewhere with all the available options, thank you.
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November 13th, 2014, 05:18 #20
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