Starfinder Playlist
Page 2 of 2 First 12
  1. #11
    Quote Originally Posted by Trenloe View Post
    I use 50 pixels = 5 feet. Based on other user feedback in the forums over the last few years, this (50 pixels = 5 feet) or 64 pixels = 5 feet is by far the most used.
    Yup, I have seen that. I always thought it was a bit too.... small. You just lose so much detail in a 50 pixel box. Plus with the growth of computing power (both processing power and the slow decline in the cost of getting it), and internet connection speeds, 180px is not that much of a jump.
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

  2. #12
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,408
    Quote Originally Posted by Tailz Silver Paws View Post
    Yup, I have seen that. I always thought it was a bit too.... small. You just lose so much detail in a 50 pixel box. Plus with the growth of computing power (both processing power and the slow decline in the cost of getting it), and internet connection speeds, 180px is not that much of a jump.
    I don't think it's got much to do with computing power - it's really how big the GM and the players want to display the map on their monitor, and how big the maps the GM uses are.

    If you take Full HD as an example of the average monitor size (1920x1080), and use 50 pixels per 5 foot square, then you can display a map that is 38 x 21 squares (if filling the whole screen). If you use 180 pixels per 5 foot square then you're limited to 10 x 6 squares on the whole screen. Most people would zoom the map out so they could see more of the map on the screen, which essentially has the effect of reducing the pixel count per square anyway.

    If you're using small maps (10 x 6 squares or less) then 180 pixels per 5 foot is fine and does look great. But, if you're using larger maps (which I do, a lot) then 180 pixels is overkill for me
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13
    Quote Originally Posted by Trenloe View Post
    I don't think it's got much to do with computing power - it's really how big the GM and the players want to display the map on their monitor, and how big the maps the GM uses are.

    If you take Full HD as an example of the average monitor size (1920x1080), and use 50 pixels per 5 foot square, then you can display a map that is 38 x 21 squares (if filling the whole screen). If you use 180 pixels per 5 foot square then you're limited to 10 x 6 squares on the whole screen. Most people would zoom the map out so they could see more of the map on the screen, which essentially has the effect of reducing the pixel count per square anyway.

    If you're using small maps (10 x 6 squares or less) then 180 pixels per 5 foot is fine and does look great. But, if you're using larger maps (which I do, a lot) then 180 pixels is overkill for me
    This is true, but players zoom in and out on the map all the time. With their focus being on the room or corridor their in at the time.

    It is mostly a thing of personal choice, and since I started out making maps and tokens for myself (and I still pretty much do this) I ended up with 180px.

    Each has it's pro's and con's.
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

  4. #14

  5. #15
    Although not free, I thought I should let those who wants to now, know about the 50% off discount I am running this weekend for all of my goodies over at RPGnow.com.
    Last edited by Tailz Silver Paws; November 14th, 2014 at 01:38.
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

  6. #16

  7. #17
    Just poped a new freebie up on the web site, this time it is a prop: War Banner. Use this banner as the call to war for a goblin horde or just as battlefield clutter.

    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in