Thread: Test release v3.0.9
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October 9th, 2014, 19:46 #21
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October 9th, 2014, 19:47 #22
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October 9th, 2014, 19:52 #23
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October 9th, 2014, 20:35 #24
You can with a character on the Actions tab, next to Weapons there is the little magnifying glass - there is a crit range in it and the ability to add extra crit dice.
I haven't seen any thing that replicates this in the effects. Perhaps create him as a PC and the DM runs him?
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October 10th, 2014, 00:55 #25
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October 10th, 2014, 14:45 #26
Feature Request(s) for CoreRPG.
https://www.fantasygrounds.com/forum...uests&p=189171
Thanks!
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October 11th, 2014, 00:05 #27
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Thanks for all the reports, guys, been heads down on Unity porting. Very consuming, but good progress. Months to go yet.
On the reports,
Venomous Filigree - Whisper reply target
This seems like a bug, I will investigate.
ShadeRaven - Aid Spell
There is no effect or support for "max health" boost. I usually use Temporary Hit Points myself. It's a complex logic scenario for max health boost, so hasn't been implemented yet.
ShadeRaven - Dodge effect
The real solution to this is to implement my long term solution which is to rebuild effects as their own full "records" within FG, where they have their own editing window (sort of like spells/weapons). As part of this change, I envisioned that the effects would each be provided with a name (initially set to name of spell if generated by spell), and that only the name would show up in the CT effects list. Also, each effect in the CT effects list would be given a way to look up details quickly if needed (tooltip or editor window), and the ability to remove effects quickly as well (both GM and player). It's really a complete rebuild of the system.
I tried to limit the official "shortcut" effects to mimic the conditions in the PHB and Basic Rules. Let me think about whether Dodge belongs there.
ShadeRaven - NPC critical range
No, I haven't figured out how to implement this yet. It's a fairly recent addition to the NPC statistics. Let me see what I can come up with. It's somewhat complicated by the fact that the one example I found has the improved critical as a separate trait, which makes it hard to find in a per power parsing environment (NPC sheet, CT quick format).
damned
Saw your post and e-mail. I'll respond there.
Cheers,
JPG
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October 11th, 2014, 08:10 #28
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Updates
- [5E] Added "Dodge" effect. Applies GRANTDISATK; ADVSAV: dexterity when not Grappled, Restrained, Incapacitated, Paralyzed, Stunned or Unconscious.
- [5E] Added "CRIT: #" effect which adjusts the attack critical range for the combatant.
- [5E] Added critical range to NPC attack entry in combat tracker. Format is "[ATK:# (#)]" where second number is crit range.
- [CoreRPG+] Whisper reply target overriden when GM has show player whispers turned on. Fixed.
- [3.5E] Type missing from PC damage rolls with no dice. Fixed.
JPG
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October 11th, 2014, 23:46 #29
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October 14th, 2014, 18:55 #30
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Updates
- [DEV][CoreRPG] Added some functions to support multiple item lists when using the party sheet inventory tab (i.e. Savage Worlds).
JPG
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