Thread: monster(npc) immunities
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September 28th, 2014, 11:01 #1
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monster(npc) immunities
hello all,
so we're having a bit of trouble setting up immunities on monsters for encounters. for example, the werewolf has the following Damage Immunity: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered. for the life of us, we can't get the entries in correctly so they apply to rolls. we have no issues setting up effects for pc's, just the monsters.....
for that matter, does the "silver" entry go into the weapon properties or the damage type????
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September 28th, 2014, 13:57 #2
I havnt played with the 5E myself but if its like 3.5/pathfinder it goes in the damage type. (If a weapon is masterwork you can put that in properties( I think its the only thing ive ever put in there))
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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September 28th, 2014, 14:58 #3
Put the whole string "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" in the NPC damage immunities section *before* dragging to the combat tracker. FG parses it when the NPC is added to the combat tracker and makes the effects then. Modifying the damage immunities once the NPC is in the combat tracker won't do anything.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 28th, 2014, 17:47 #4
Supreme Deity
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Currently, the ruleset will parse resistances correctly for that particular phrasing, but not immunities. I've already identified, and will include in the next patch round for immunities to also be auto-parsed.
In the mean time, you can set up the immunity as "IMMUNE: bludgeoning, piercing, slashing, !magic, !silver".
Cheers,
JPG
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September 28th, 2014, 20:28 #5
for people who arent coders "!" (!magic,!silver) means NOT in most coding languages... Thats cool I didnt know that for FG
Last edited by Willot; September 28th, 2014 at 20:31.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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September 28th, 2014, 20:56 #6Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 25th, 2014, 06:55 #7
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so here is my question: setting up resistances for my barbarian pc, i put "RESIST: bludgeoning, piercing, slashing" as an effect i use when he rages, but it doesn't seem to work. it works individually, just not combined. also, at third level, he'll be resistant to ALL damage except psychic and i have NO idea how to do that. thoughts?
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October 25th, 2014, 07:29 #8
I think you need to do RESIST: bludgeoning; RESIST: piercing; RESIST: slashing. [Edit] Scrap that - not correct
Not sure about all damage. [Edit] From the Effect wiki page: Assumes all if no [damage type] descriptor.Last edited by El Condoro; October 25th, 2014 at 07:32.
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October 27th, 2014, 01:36 #9
I'll have to double check my rage effect, it was working properly when I had a barbarian in my campaign. El Condoro, that should be how its set up for the resistances.
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October 27th, 2014, 01:39 #10
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that would be awesome! we're at a loss....
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