Thread: DOE: Weather Extension
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May 23rd, 2018, 04:12 #181
I'd like to know if you know of any article that helps you determine the Flanaess Graph-T
I'd like to know if you know of any article that helps you determine the Flanaess Graph-T[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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May 23rd, 2018, 04:23 #182
No, I don't have an direct information source for that - however, the GRAPH-T categories are pretty broad, so if you think about it it should be pretty obvious which values to assign - and nobody would be able to argue too effectively because the GRAPH-T categories are pretty broad
So, taking a quick look at the DOE:Locations Manual, I'd give the world of Toril (the planet/world that the Flanaess is part of, along with Kara-Tur, Maztica, etc) a GRAPH-T code of: 212333 (G2,R1,A2,P3,H3,T3)Dulux-Oz
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May 24th, 2018, 21:16 #183
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May 25th, 2018, 03:23 #184
The same one that caused me to write that when I was so tired it took me three goes in the first place
Still, Oerth and Toril are pretty much the same as far as the GRAPH-T code is concerned, so I'd use the same code for each: 212333 (G2,R1,A2,P3,H3,T3).
And for the record, you could use the same GRAPH-T code for most D&D-settings: Dragonlance, Darksun (maybe drop the H down to 2, and the R up to 2), Erberon(sp?), Basic D&D - Ravenloft might be a tad different. The point is, as I said previously, the GRAPH-T categories are pretty broad (they're designed to cover every possible condition of every possible body (sun, planet, moon, etc) imaginable).Dulux-Oz
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May 25th, 2018, 04:43 #185
Thanks! Dulux!!
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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May 26th, 2018, 09:23 #186
Hi Everybody,
I've just updated the Extension to v3.2.1.
This is primarily a compatibility update to fix a couple of minor bugs, etc.
Please note that with the release of the new DOE:REMU Extension the delivery method for all of the DO-REMs (Dulux-Oz Rulesets, Extensions & Modules) has changed. Please see Post #1 of this thread for full details.
Enjoy!Dulux-Oz
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June 9th, 2018, 00:00 #187
- Join Date
- Jan 2017
- Posts
- 160
Hi dulux-oz. My players started getting the following error on startup when joining my long-running 5e game a week or 2 back. Just now getting time to try and troubleshoot it.
Script Error: [string "DOEWeather/Scripts/lsWeatherManager.lua"]:476: setValue: Unable to create node
I see some "unable to create node" type errors in the thread history in case this is similar.
I've confirmed the error running just the Weather DOE extension by itself and no other extensions. I'm running:
- 5E ruleset v3.3.5A for Fantasy Grounds
Copyright 2015 Smiteworks USA, LLC
- CoreRPG ruleset v3.3.5A for Fantasy Grounds
Copyright 2015 Smiteworks USA, LLC
- DOE: Base Extension v3.2.1
The Base Extension for all Dulux-Oz Extensions (DOEs). Includes an Alternate ColourGizmo allowing the use of Hexadecimal Colour Codes to set a User's Dice Colours.
For Fantasy Grounds v3.3.5+, the CoreRPG Ruleset and selected child Rulesets.
By Matthew J BLACK.
Copyright ©2004-2018 Peregrine I.T. Pty Ltd.
- DOE: Weather Extension v3.2.1
An Extension that determines the Weather, Sunrise and Sunset.
For Fantasy Grounds v3.3.5+, the CoreRPG Ruleset and selected child Rulesets.
By Matthew J BLACK.
Copyright ©2004-2018 Peregrine I.T. Pty Ltd.
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June 23rd, 2018, 00:39 #188
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Just checking in.
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June 23rd, 2018, 04:29 #189
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
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June 24th, 2018, 15:38 #190
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- Jan 2017
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In the main options you mean? I'll give it a try. I always use MPH and don't remember changing it since originally setting it up before getting the errors. Will let you know shortly if players still get errors.
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