Thread: Gurps :Infinite Worlds
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September 14th, 2014, 19:45 #1
Gurps :Infinite Worlds
In a world that isn’t our world scientists at CERN, in their Switzerland, discovered a practical way to employ the many universe theory of Dr Hugh Everitt and parachronics was born. Initial explorations of the parallel worlds began but on one early foray the first explorers encountered resistance.
That was twenty years ago-now agents of the Infinity Patrol-aided by civilian specialists, travel the parallels that have not been closed off by the enemy and attempt to thwart the ambitions of Centrum ,a rival patrol whose aim is the isolation of Homeline.
There are many parallel worlds. Some are more advanced than Homeline, some far less so. There are worlds where the Spanish Armada smashed Drake’s task force and Elisabeth was burned at the stake, worlds where the Roman Empire did not decline and even worlds where the laws of physics seem to operate differently allowing ‘magic’ to flourish.
Then there are the horror parallels ; nightmare places where Vampires,werewolves and worse may exist.
Gurps:Infinite Worlds will be a pick up campaign with characters visiting multi genre worlds and timelines.
One week they may be investigating a suspicious energy signature in a remote monastery in 10th Century England before the Vikings arrive on Grendel IV, the next they may be attempting to stage a break out from the Confederate Prison camp at Andersonville in 1864 on Gettysburg-III.
Saturday Nights 8pm to 11pm UK time.
Characters can be recruits from the more or less contemporary 21st Century of Homeline Earth or from any of the virtually Infinite Parallel Worlds and times.
They may also be friendly ‘locals’ involved in the individual scenarios.Borusa32
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September 14th, 2014, 21:35 #2
Sounds really interesting never played Gurps before though
Very Respectfully
Taonna
Wizard,rogue and friend
Have a nice day
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September 15th, 2014, 19:59 #3
Gurps has a very straightforward mechanic at its heart-roll 3D6 and get equal or less than your modified target number.
It has a point build cost character system.Borusa32
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September 16th, 2014, 17:03 #4
So all I gotta do is be alive at around 1300 to join, by the way I may not be able to do all games since I work 7 days on and 7 days off. and they are 12 hour shifts. I also have an hour drive to do before and after work from home to work. I should be able to make most games but not all.
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September 16th, 2014, 22:31 #5
That is fine-I am hoping that this will be the sort of campaign that can be jumped into and out of
Borusa32
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September 16th, 2014, 23:01 #6
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September 17th, 2014, 17:01 #7
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September 17th, 2014, 20:30 #8
I am hoping to begin on 27 September 8pm UK time with character generation
Borusa32
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September 17th, 2014, 21:31 #9
I should probably be able to make it
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September 18th, 2014, 20:38 #10
That is grand-I will update the calendar entry.
Borusa32
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