Thread: Fantasy Grounds Unity engine
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June 19th, 2019, 12:05 #1461
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For the record I am not asking for the features I mentioned, they are just features I appreciate :P
As for altitude. To be honest just the ability to track it without auto distance calculations would be enough. But again, that is something that can be implemented by us on the extension end without too much hassle.
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June 20th, 2019, 00:38 #1462
Option A is the only real option. Altitude should only represent how high the creature is off the ground. Nothing else. A halfling or the Tarrasque with an altitude of 10' are both 10' off the ground. If the height of a creature matters, the players can temporarily add 30' to the Tarrasque's altitude (or whatever they want for the height of the beast) for more accurate measurements.
Fantasy Grounds Unity Lives! Good job, Smiteworks!
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June 20th, 2019, 14:00 #1463
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I would describe the situation as...
Option a is a special case of option b. (Where the third dimension is ignored, leaving all creatures flat.)
Option b is a special case of option c. (Where the cube around each creature is specified for the creature instead of just being based on size.)
So, a system that can accommodate option c can be utilized for option b or for option a.
So, a plan to build out option c can result in the use of option a in a system that does not define height in combat... such as 5e. A plan to build out option c can result in the use of option b in a system that defines height for all creatures by some attribute (like size). Obviously, building out option c also means when someone develops a system that uses the third dimension, FGU is ready. I could imagine this might be something even more important for things like vehicular combat... where the size difference between, for example, space ships might be significantly greater than the longest dimension of the smaller ship.
Now, obviously, none of this is an argument that therefore building option C is easiest. It is a question of planning for flexibility that may prove useful.Ram
If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius
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June 22nd, 2019, 16:02 #1464
I appreciate the feedback, I was mainly asking for a future endeavor to add and not a prior to launch. I am more than happy with it being a community extension or module that we update ourselves. I think I am going to start learning how to do them myself. I honestly can't wait to get my hands on Unity and start to be able to use it! As for everybody else that replied, I appreciate the discussion we have had about the new features and desired features we want in the future.
When the GM smiles, it's too late!
ULTIMATE LICENSE GM
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June 27th, 2019, 15:42 #1465
With the LoS tags on the walls and such, can a player move their token past that into the wall space? Or is there a 'tokens are not allowed to be placed here' aspect to it?
I primarily use FG for:
13th Age
Cypher (Numenera)
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June 27th, 2019, 15:48 #1466
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June 27th, 2019, 17:50 #1467
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July 2nd, 2019, 15:15 #1468
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I realize you all have made the decision for backward compatibility, but could you comment on the possibility/likelyhood that in the future you might support JavaScript scripting and JSON data? (I believe Unity had support for JS at some point, even though they removed it as a development language)
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July 3rd, 2019, 07:36 #1469
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July 3rd, 2019, 11:59 #1470
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