Thread: Fantasy Grounds Unity engine
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January 17th, 2019, 18:44 #1271For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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January 17th, 2019, 22:27 #1272
This is hilarious. I went through the same thing, telling my players that Dynamic Lightning and other features we're used to from Roll20 are coming soon when I convinced them to switch. It just wasn't as long ago. I didn't realize until a few months ago that this thread was four years old.
I still don't regret the conversion, but I'm not holding my breath on Unity coming out any time soon, if ever. After 4+ years of development, they might just scrap it and start over on a different engine. Other developers have done similar things in the past.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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January 17th, 2019, 23:45 #1273
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I'm a recent convert from Roll20 as well (Oct/18). I think it's also important to note there are a lot of things in FG that Roll20 is just getting to, or haven't even implemented as well -- so similar comments can be made on both sides. For example, Roll20 just (where "just" = 2 days ago) released Xanathar's Guide to Everything. If I'm correct they haven't released DMG, and only released PHB & MM last year. (To say nothing of the FG add-ons on DMs Guild for D&D players, that based on Roll20's platform doesn't seem as easy to do?)
Finally, re: FGU, I believe Doug mentioned in the Dec.8 FG weekly video that, although he had planned and hope for FGU by the end of 2018, it obviously didn't happen. However they have internal (non-public) timelines for a closed alpha.
So, although I'm not holding my breath either, I would like to think we're closer then further away...
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January 18th, 2019, 10:54 #1274
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As a Mac user, I had a lot of problems with the current FG (the wine wrapper used through Steam seems somewhat unstable, at least on error messages from extensions and modules), and have for a long time been eying for FGU. I believe a native Mac build from Unity would allow for a much stabler platform than a wine wrapped windows executable.
If any FGU developers are interested, I am more than willing to do Alpha and Beta testing of a Mac build of FGU, and have experience so if necessary can compile the builds myself.
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January 18th, 2019, 12:36 #1275
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January 18th, 2019, 14:21 #1276
Are you saying you get error messages? If so, report these error messages (not in this thread). If FG is raising error messages then this is more than likely not due to running on a Mac, but due to running incompatible/out of date versions of extensions (and maybe an old ruleset) in your Mac installation.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 21st, 2019, 00:29 #1277
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I asked about the Unity version on Steam about a year ago and it was said that an alpha would be released by the end of 2018. That's not happened. Do we have any ACCURATE time-line as to the new version? It seems that this company has been talking about a "new" version for literally years.
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January 21st, 2019, 00:36 #1278
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teak421 - FG provided a bit of info on this recently. I posted about it above.
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January 21st, 2019, 00:41 #1279
No. It will be ready when its ready.
In the meantime - the company releases major upgrades to the current engine every 2-4 months. In addition they make minor upgrades, patches and updates pretty much every Tuesday of the year. In addition if you are on the test channel you might multiple updates a day.
The fact that Unity is taking far longer than anticipated is not a reflection on the activity or productivity of the team nor on the status of the application.
The current application is very actively developed and supported and improving.
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January 21st, 2019, 01:51 #1280
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