Thread: Fantasy Grounds Unity engine
-
September 27th, 2016, 03:07 #111
- Join Date
- Jun 2015
- Posts
- 196
-
September 27th, 2016, 03:12 #112
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
September 27th, 2016, 03:16 #113
- Join Date
- Jun 2015
- Posts
- 196
-
September 27th, 2016, 09:10 #114
I added it for you
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
September 27th, 2016, 16:27 #115
- Join Date
- Jun 2015
- Posts
- 196
I'll share, thank you!
-
September 28th, 2016, 02:22 #116
I know about LOS or line of sight feature coming with Unity but I can't find anything else.I'm hoping that one of the new features is the ability to have multiple layers to the map.It would be nice to have a background layer,object layer,hidden and token layer.If anyone has ever used Maptools then they know what I'm talking about.These layers will allow Gms to be able to build maps on the fly or have things change in the background to make things more dynamic.Players will be able to have multiple token images like a character standing,crouching,mounted etc.The hidden layer would show Gms where there traps are and possibly if coded right could be triggered when a token moves over the square that's trapped.
-
September 28th, 2016, 04:02 #117
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
September 28th, 2016, 05:23 #118
Try this extension, it introduces three layers: https://www.fantasygrounds.com/forum...sed-on-CoreRPG)
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 29th, 2016, 19:50 #119
- Join Date
- Jun 2016
- Posts
- 46
What'd be great is if all the adventure modules had the DM map info consolidated with the normal map in a different layer.
-
September 29th, 2016, 19:57 #120
Interesting... I think this would lose the flexibility of a separate (smaller) GM map used just for the GM to have a quick look at "secret" things they should know about. Or, do you want it as an addition?
How would you see this additional "GM info" layer working? The GM can already put pushpins and invisible tokens on the map to remind them of things and link to them.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks