Thread: Fantasy Grounds Unity engine
-
July 31st, 2018, 18:02 #1041
- Join Date
- Apr 2015
- Posts
- 2
That seems largely solvable with a fog of war layer thouvh, if something like that gets implemented. Just like in an FPS, a top layer blocks all vision until first uncovered, but then if you leave that area, you can still plot the terrain, but enemy movements therein go unnoticed.
-
August 1st, 2018, 01:38 #1042
- Join Date
- Sep 2017
- Posts
- 6
Implementing line-of-sight with fog-of-war is something that has been teased for FGU:
https://www.youtube.com/watch?v=nOdUcSCx1-U&t=30m22s
-
August 1st, 2018, 06:14 #1043
Dynamic Lighting is pretty cool... but takes some time setting up so could take it or leave it.
Dynamic LoS/FoW on the other hand is a game changer, especially when character specific. Having the players call out what they see in character when they peek around the corner for the first time was one of my favorite moments as a DM. It takes away so much meta that most of us take for granted.
-
August 10th, 2018, 18:56 #1044
- Join Date
- Oct 2011
- Location
- Canada
- Posts
- 5
Any updates on unity engine update
Hello everyone,
I was just wondering if there was any updates on the release of it. After being at GenCon and seeing what has changed in VTT. Some of the advancements on some of them is really neat. I just don't want to be left behind.
-
August 10th, 2018, 19:20 #1045
There's a sticky'd topic for unity, last I recall there was rumor of an alpha by summer's end.
I often bring up the aging status of the software. There's a ton of hope pinned on Unity solving things, but even Dynamic Lighting is years late on comparison charts. FGU will need something to gain back a fraction of the market share it has lost to other platforms. I have my eye on a few things myself.
-
August 10th, 2018, 19:42 #1046
- Join Date
- Feb 2016
- Posts
- 576
-
August 12th, 2018, 08:26 #1047
- Join Date
- Jul 2018
- Posts
- 21
That is also my main concern. Taking a while to get a proper product on the market is never a problem. However, i have seen it more than once that certain products are in development fase and dropped in the end due to aging as technology and developtment has passed them.
Hopefully your comment will be noted.
-
August 12th, 2018, 08:43 #1048
In the time that Unity has been in development around 18 new versions of the current software have also been released.
Along with new rulesets licensed and lots of DLC added.
Unity may or may not be everything that people hope it will - but the current product continues to evolve and improve.
-
August 12th, 2018, 09:06 #1049
What I hope for (but probably won’t get) a is proper SDK for doing rulesets, extensions and modifications.
When I was doing GUI programming work long time ago in with WindowsForms, the tools in Visual Studio saved me so much time, pain and agony while adjusting all controls on screen and their settings. I have friends that work in game companies and the most important tools are the one that allow game designer to work without touching the code.
If FG had proper tools that speed up the work and have “intellisense” experience I am pretty sure the amount of extensions, rulesets and the overall quality will explode. Also better documentation won’t hurt at all
On many boards the FG is introduced as software with great community and community based resources, but today the amount of people who can develop “production quality” ruleset/extension is not that big number. It is rather small. Games as NWN, SC, Skyrim and other, that provided editors to the community flourished. I have few guys that I introduced to FG that loved it, but when asked how they can make things for it such as theme or modification to the ruleset, the LUA and XML were a turn off.
I write code as part of my job, but I don’t want to do that for my hobby. I want something to allow me to do great things without feeling like I am doing overtime...Last edited by Valyar; August 12th, 2018 at 09:08.
The past is a rudder to guide us, not an anchor to hold us back.
-
August 12th, 2018, 10:25 #1050
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks