Thread: Fantasy Grounds Unity engine
-
February 16th, 2019, 01:33 #1361
A few notes on this:
- Roll20's Advanced Fog of War was based the RTS (Real-Time Strategy) game Warcraft, not the MMO World of Warcraft.
- Almost every RTS uses the same system. Map is completely blanked out until you see a region of it for the first time. Then, if no one is around to see it, it is greyed out, showing only the terrain and not the creatures/units.
- It worked fine for my group when I was in Roll20. They have just recently made it more efficient. Or so I've read; I don't play there any longer.
- A well-written stand-alone application will handle it much better than a browser. That's the biggest problem Roll20 has when it comes to advanced features: almost everything is more complicated to develop using a browser.
Fantasy Grounds Unity Lives! Good job, Smiteworks!
-
February 16th, 2019, 02:38 #1362
- Join Date
- Sep 2018
- Location
- Niagara area, Canada
- Posts
- 156
Thanks Three of Swords. Good to know. Lol - I played the original version of Warcraft. I always assumed WoW when mentioned on the Roll20 forums.
-
February 16th, 2019, 07:31 #1363
So, I've a question and this might be more for Carl/Moon.
Will FGU have more API for controls like listboxes, radiobuttons, comboboxes, cascading menus or miller type columns? I'm guessing the answer is yes since it's being written in Unity but curious.
One of the things I've ran across at times is when I want to use a standard type of control like a combobox or the like it's actually just a simulated version of it. If we will have access to standard controls I think that will go a long long way to being able to improve the UI.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
February 16th, 2019, 13:51 #1364
-
February 16th, 2019, 19:57 #1365
I'm watching it, as I tend to do with all VTTs, for tips/ideas to use for my own ruleset here. My questions originate however from evaluating the UI in my ruleset and how to improve it. One of my friends is a UI design/layout dev and he was giving me some advice. Most of which was not something I could do without some of the UI elements I mentioned. Those pieces are in Unity so I expect we could have those controls but I'm wondering if it's on the table.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
February 16th, 2019, 20:04 #1366
-
February 16th, 2019, 23:45 #1367
Incase any UI dev's want a side project, PCGen is looking to redo it's UI.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
-
February 25th, 2019, 03:39 #1368
- Join Date
- Jan 2018
- Posts
- 26
I agree to ignore FGU, most will be burnt out on D&D or at least ready for a long break before when or even if it is released. Certainly not in 2019. They do not have any obligation or so it appears the knowledge to do so with present team to advance it. It works better than most as is so go with that.
-
February 25th, 2019, 17:03 #1369
I'm curious as to how many users are closely watching this thread for FGU news? I'd be lying if I were to say I wasn't but I definitely am. I also think being part of this community is a sign to being loyal to FG. I'm going to remain positive and eager to see what's to come. Now that we have news of D&D's next book we know there will likely be a big stream in May or before and maybe a door to introduce the new software..... hehehe!
Until then I continue to watch the Amazing Race of VTT's on the web and am still enjoying all the mechanics of FG for the DM! (It's going to be tough to beat).Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
-
February 25th, 2019, 18:37 #1370
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks