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August 26th, 2014, 02:44 #11
If you are just trying to calculate revenue, you can look at the last annual report we posted to the smiteworks.com website. I haven't updated it in recent years.
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August 26th, 2014, 12:19 #12
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That was indeed my aim. Thanks for the hint! A bit disturbing that it isn't up-to-date, though...
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August 26th, 2014, 14:11 #13
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August 26th, 2014, 14:45 #14
I originally shared this sort of information with a goal to maintain transparency and community. Unfortunately, while this did occur, there were others who merely used this information to justify creating their own competitive systems. A look at potential revenue without also looking at the effort involved to reach that point and maintain/continue to build upon it can lead people to believe that delivering a quality, and highly supported VTT is an easy way to work in a field you love and make money at it. The number of failed and partial solutions which have sprung up over the years can attest to that.
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August 26th, 2014, 17:11 #15VenomousFiligreeGuest
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August 26th, 2014, 17:15 #16
Fair enough. That's the beauty of optional donations.
I would have probably chosen this one over the other project, but since I didn't change it on our website, I needed to honor the donation that people chose to support at the time. For me, it's too political of an issue here in the U.S. and ends up spurring arguments that are not too unlike edition wars for RPGs.
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August 26th, 2014, 19:48 #17
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