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August 16th, 2014, 01:15 #1
- Join Date
- Jul 2014
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Looking for feedback on this race/class i made
im looking for feedback on what you think of this race/class.
Race: Nymph
Class: Nymph
Alignment: Any Good
HD: 1d8 per level
Skill Points: 4 + int mod (X4 at first level)
Spell Casting Stat:Charisma
Armor: None, becouse of this they get there Cha Mod added to armor Like a monk adds there Wis to armor (if you wear armor you lose the CHA mod to armor)
this does not stack with a monks wis. armor bonus you only take the higher one.
Starting Weapons: Natural Weapons Only(Note: fists count as weapons like a monk) (note: you can take weapon feats as you level or gain them from another class)
Languages starting: Common Elven Druidic Sylven
Languages learn-able: any non special language.
Race/class skills:
Animal Empathy
Craft any
Knowlege any
Escape artist
Heal
Hide
Listen
Move Silently
Sense Motive
Spot
Diplomacy
Concentration
Spells: Nymphs cast druid spells but are spontaneous casters and follow the spells known and spells per day like a scorc
the spells know can be switch out at any time but must be meditated on just like changeing the spells known as a druid.
in other words they know all the spells but must choose what they have memorized and can cast any of the memorized spells
up to there spells per day limit like a sorc but are able to change there memorized spells like a druid can.
they do get bonus spells per day based on there Charisma. Also if a druid spell requires wisdom switch it with charisma.
spells known
Level Cricle
..0 1 2 3 4 5 6 7 8 9
1 4 2
2 5 2
3 5 3
4 6 3 1
5 6 4 2
6 7 4 2 1
7 7 5 3 2
8 8 5 3 2 1
9 8 5 4 3 2
10 9 5 4 3 2 1
11 9 5 5 4 3 2
12 9 5 5 4 3 2 1
13 9 5 5 4 4 3 2
14 9 5 5 4 4 3 2 1
15 9 5 5 4 4 4 3 2
16 9 5 5 4 4 4 3 2 1
17 9 5 5 4 4 4 3 3 2
18 9 5 5 4 4 4 3 3 2 1
19 9 5 5 4 4 4 3 3 3 2
20 9 5 5 4 4 4 3 3 3 3
Spells per day
Level Circle
.. 0 1 2 3 4 5 6 7 8 9
1 4 3
2 4 4
3 4 4
4 4 4 3
5 4 4 4
6 4 4 4 3
7 4 4 4 4
8 4 4 4 4 3
9 4 4 4 4 4
10 4 4 4 4 4 3
11 4 4 4 4 4 4
12 4 4 4 4 4 4 3
13 4 4 4 4 4 4 4
14 4 4 4 4 4 4 4 3
15 4 4 4 4 4 4 4 4
16 4 4 4 4 4 4 4 4 3
17 4 4 4 4 4 4 4 4 4
18 4 4 4 4 4 4 4 4 4 3
19 4 4 4 4 4 4 4 4 4 4
20 4 4 4 4 4 4 4 4 4 4
(sorry for all the ... it seemed the only way i could post this section somewhat properly spaced)
Level.....BAB.....FORT.....REF.....Will......Unarm ed Dam......AC.......Speed.......Special
1............0..........0..........2.........2.... .......... 1d6................0
2............1..........0..........3.........3
3............2..........1..........3.........3.... .............................................10
4............3..........1..........4.........4.... .......... 1d8.........................................Magic Strike (fist count as magic)
5............3..........1..........4.........4.... ...............................1
6............4..........2..........5.........5.... .............................................20
7............5..........2..........5.........5
8...........6/1........2..........6.........6.............1d10
9...........6/1........3..........6.........6................... ..............................30
10.........7/2........3..........7.........7................... .................2........................Good Strike (fists count as Good)
11.........8/3........3..........7.........7
12.........9/4........4..........8.........8...............2d6. .............................40
13.........9/4........4..........8.........8
14........10/5.......4..........9.........9
15......11/6/1......5..........9.........9..................... ...............3............50
16......12/7/2......5.........10.......10..............2d8..... .....................................Adam. Strike (fists count as adamantine)
17......17/7/2......5.........10.......10
18......13/8/3......6.........11.......11...................... ...........................60
19......14/9/4......6.........11.......11
20......15/10/5....6.........12.......12..............2d10...... ..........4
Special Ability's
1 Improved Unarmed feat Int+2 Cha+2 Low light vision Wild Empathy -2 Str -2 Con
2 Dazzling Beauty 1/day Resist natures lure
3 Nature Sense Chose Weapon Finness or Power Attack
4 Trackless Step +2 Wisdom
5 Blinding Beauty 1/day +2 Cha
6 Evasion Dex+2 Woodland stride
7 Dazzling Beuaty 3/day
8 Speak With Animal at will
9 Immune to Disease and +4 vs magical Disease
10 Blinding Beauty 3/day
11 Improved eavison Venom Immunity
12 +2 Cha
13 Tounges 1/day
14 Dazzling Beuaty at will
15 Diehard feat
16 +2 Cha
17 Thousands Faces
18 Tounges 3/day
19 +2 Dex
20 Blinding beauty at will timeless body perfect body
Descriptions:
Wild Empathy - As per Druid ability
Dazzling Beauty - will save vs 10+ 1/2(min 1) race/cass level + 1/2cha mod) or dazzed for 1 round affects anything that is looking at nymph within 30 feet.
Nature Sense - as per Druid ability
Tracless Sense - as per Druid ability
Blinding Beauty - any within 60 feet make a fort save dc 10 + 1/2(min 1) race/class level + 1/2 cha mod or be permatly blinded as like the blindness spell
Woodland Stride - as per the Druid ability
Venom Immunity - as per the Druid ability
Thousands Faces - as per the Druid ability
Tongues - race/class level used as caster level
Timeless Body - as per monk class
Perfect Body - as per monk class except the DR is Cold Iron not Magic
Note: on dazzling beauty and blinding beauty can not affect thing that dont have eyes, are immune to gaze affect, blindness/daze,
are non sentient constucts/animated things such as golems or skeletions. Also it targets all looking at her
party members included.Last edited by triuser; September 5th, 2014 at 02:16. Reason: updating
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