Thread: Test release v3.0.8
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September 5th, 2014, 16:23 #21Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 5th, 2014, 21:41 #22
Supreme Deity
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Irondrake,
I'm not seeing that on my side, can you check the XML in your module?
JPG
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September 5th, 2014, 22:20 #23
Supreme Deity
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- Mar 2007
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Updates
- [CoreRPG+] Item transfer to PC fails if inventory tab not opened yet. Fixed.
- [5E] Script errors when opening rollable table record. Fixed.
- [5E] Script errors when performing critical damage rolls. Fixed.
JPG
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September 5th, 2014, 23:18 #24
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September 6th, 2014, 00:35 #25
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September 6th, 2014, 02:35 #26
I had to put a title (Number of Actions. Description....) to keep it from using the previous action name before the legendary action number description.
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September 6th, 2014, 06:22 #27
Minor point (and I'm not even sure if I should be posting on this thread) but when using the Wizards theme the close X and the lock/unlock symbol on sheets such as Encounters et al are very close (on top of each other) making it difficult to use either function.
Edit: also obscures the ID/non-ID symbol for items.Last edited by El Condoro; September 6th, 2014 at 13:50.
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September 6th, 2014, 09:46 #28
Cheers. Make sure you have re-parsed your modules with the latest version of the PAR5E tool as I'm not seeing this error. Also make sure you don't have any expanded (folder) versions of the CoreRPG and 5E .pak rulesets in FG app data/rulesets folder.
This is down to the syntax of the stat block you used for PAR5E. The outcome will occur if you don't precede the descriptive Legendary Actions text with a named tag. PAR5E expects and alpha-numeric string followed by a period followed by the descriptive text for actions/legendary actions. I used the keyword Option. in my modules, see below for an example.
Code:... Legendary Actions Option. The aboleth can take 3 legendary actions, choosing from the options below.... Detect. The aboleth makes a ... Tail Swipe. The aboleth makes one ... Psychic Drain (Costs 2 Actions). One ...
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September 6th, 2014, 11:08 #29
Cool, JPG works fast. :-)
Just as a future FYI, "ruleset" in FG parlance is the game system (the one you select when creating a new FG campaign), e.g. CoreRPG, 5E, 4E, 3.5E, PFRPG, Savage Worlds, Castles & Crusades, etc.. It's usually a good idea to mention which ruleset you're using when reporting an issue, otherwise the usual first question back at you will be "which ruleset?". :-)Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 6th, 2014, 13:04 #30
Thanks. I just assumed the title of the thread implied the ruleset.
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