Thread: Release v3.0.7
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August 12th, 2014, 23:14 #1
Supreme Deity
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Release v3.0.7
Fantasy Grounds v3.0.7 is now available via the FG updater or via the FG installer on the Downloads page.
This release is primarily focused on supporting the release of 5E, though there are some other fixes and minor enhancements mixed in.
It you want the details, a comprehensive list of patch notes is available here.
Cheers,
JPG
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August 13th, 2014, 00:41 #2
This looks like a lot of really good stuff!
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August 13th, 2014, 14:09 #3
Hey you guys should be packing for GenCon!
Paul Grosse
PCGen BoD
PR Silverback
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August 14th, 2014, 09:17 #4
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Wow, removing the blood splatters from the Story items may seem like a small change but what a big improvement, so much easier to read now. Thanks guys
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August 15th, 2014, 01:16 #5A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.
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August 15th, 2014, 12:45 #6
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August 15th, 2014, 14:52 #7
Blood spatter is the correct term. Blood spatter analysis is actually a specialist field in forensic science. Anyone else here watch Dexter?
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 16th, 2014, 16:01 #8
Did you guys also fix Maximum Resolution for Macs? I used to have to manually make FG fill my screen on my MacBook Air, as the story, notes, library tabs were cut in half, the right side would be off screen. But now it scales perfectly.
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August 16th, 2014, 21:23 #9
?
John may have tweaked the client code but I wasn't even aware there was an issue or even a max resolution limit? Surely this would be down to the hardware your running. I've been running FG on Mac since 2010 at resolutions of 1920x1080 and 2560x1440 with no screen cut-off at all.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 17th, 2014, 08:12 #10
As of 3.0.7, in the PFRPG ruleset, I am not seeing targets getting updated correctly in the tracker. First of all, running as host/gm, no extensions loaded. When one of my NPCs is running I'm seeing the following behavior:
If I try to CTRL-left click on one of the PC's tokens, I don't see the NPCs target get updated in the CT, however, I do see a targetting arrow appear from the NPC to the PC. However, if I CTRL-left click on the NPC's token, it does correctly self-target in the tracker.
If on the other hand, I drag the targetting button in the NPCs entry in the tracker to the same PC, then the PC shows up as a target in the NPCs window in the tracker, but a targetting arrow does NOT appear (yes I tried mousing over the NPC).
Also, I noticed tonight that if shortcuts on the map are turned off then pressing the CTRL key shows them while the CTRL key is depressed. Is that new behavior? If so, could it be related? If it's not new behavior, ignore my thought here.
All of this is with an existing campaign, gonna try it with a new/clean campaign and I'll post an update with the results of that experiment. Anything else I should try?
EDIT: This behavior does not repro in a brand new campaign.
EDIT 2: I went back to where I originally saw the repro, removed everything from the combat tracker and then set it up again, and the behavior has gone away. I guess the tokens and the CT entries got out of sync somehow?Last edited by darrenan; August 17th, 2014 at 08:23.
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