Thread: Dual-Monitor support?
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August 4th, 2014, 01:03 #1
Dual-Monitor support?
So I am loving this program. Only had it about a week now and have been playing around with options and such. I've noticed that as a GM I usually could use more table space. I decided to hook up my second monitor, but there doesn't appear to be a dual monitor support option. I can stretch the program across the two screens but since they operate on two resolutions, it looks pretty horrid. Just curious if there is another means of running dual monitors or if there is a plan in the future to add this sort of feature?
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August 4th, 2014, 01:56 #2
Stretching it across 2 screens is what you have to do currently.
There is an entry for this in the FG wishlist: https://fg2app.idea.informer.com/proj/?ia=54190 Go ahead and vote!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 4th, 2014, 02:24 #3
Up voted, and thanks for the help on both my quandaries.
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November 23rd, 2015, 23:07 #4
So in that Idea Moon Wizard talks about 2 instances and Connection with the second using "localhost". I tried it and it worked ok (other than having 2 chat boxes and 2 menu sections it was ok).
moon_wizard, 19.07.2015, 13:51
All the things you mention can be done today, by running 2 instances of FG on same machine and placing each instance on its own monitor.
In fact, this works better, since you then have a GM instance with all GM info, and a player instance with player only info that is shared to projected surface. I have heard reports that most GMs using FG for live play use it in this way.
moon_wizard, 20.07.2015, 00:55
Only one license is required to run 2 instances on the same machine. Just connect to "localhost" for the host name when you Join Game on the second instance.
But the issue is that only works for GM's. As a player I would want to be able to do the same thing, is there a way without actually connecting to the host but connecting to mineLast edited by Samarex; November 23rd, 2015 at 23:14.
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November 23rd, 2015, 23:29 #5Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 24th, 2015, 01:40 #6
Supreme Deity
- Join Date
- Mar 2007
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Also, you can log into as many characters as you like on each player instance, so there's rarely need for more than one player instance anyway.
Regards,
JPG
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November 25th, 2015, 08:24 #7
So there is no possable way to get a second monitor involved if your a player. you can only have a second monitor if your a GM.
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November 25th, 2015, 08:26 #8
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November 25th, 2015, 10:17 #9
Ok I concede on the Dual Monitor .( I have lowered the resolution of my primary mon to match the height of my secondary mon so that I can do the Stretch Option)
This works until hopefully Dual Mon support can be put in. (Or at least into Table Top Connect)
But have a small request I don't think it would be too hard as most of it is all ready there.
Could use 2 slash commands. 1- /saveuisettings 2-loaduisettings
Right now after I went thru and set up all my windows the way I want them on my table top and saved it I searched and found the windowstate.xml. now I copied that in another campaign and loaded that campaign and it worked perfect all the windows open in the same position.
So for save command it would prompt for a file name and save it in a folder somewhere in the game.
then when you want to apply it to a new campaign you could do the load command -select the file from a prompt- and it would save it in the current open campaign as windowstate.xml
Just a Idea
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November 25th, 2015, 10:20 #10
Hi Samarex... do the drag across two screens - its not perfect but it does work.
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