STAR TREK 2d20
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  1. #41
    Trenloe's Avatar
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    Great work everyone. I'll put these together and do a complete parse. Then tidy it up, add the correct OGL and package it into a final module - I should have that done this weekend.

    Thanks again.
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  2. #42
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    Drum roll.....

    Below is the end module - please give it a check when you have time.

    I had to rename a few creatures so that they were listed as <type>, <name> in keeping with the main Bestiary lists.

    I also had to track down a few XML formatting issues.

    But, other than that, this has been an amazing contribution by a small portion of the community - thanks!

    This is the first bestiary to contain all of the information for each creature - great work!

    If you have the previous Bestiary 3 module (PFRPG Bestiary 3.mod) remove it as this uses the same name (PF-SRD-Bestiary-3) in the library list.

    I'll give this a chance to be tested for a few days before posting to the main modules list.

    Thanks again!
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  3. #43
    Just curious where the "EXTRA FORMATTED DATA" stuff is at?
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  4. #44
    It's at the end of each stat block in the input .txt file, take a look at my attachment above. In the final NPC in FG, it shows up at the bottom of the "Other" tab after spell-like abilities and spells.

  5. #45
    Quote Originally Posted by darrenan View Post
    It's at the end of each stat block in the input .txt file, take a look at my attachment above. In the final NPC in FG, it shows up at the bottom of the "Other" tab after spell-like abilities and spells.
    The creatures that I did (E-G) don't have them showing up on the "Other" tab.
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  6. #46
    Are you sure? I'm looking at the db.xml from the module and it appears that the E-G entries have the <text> entries. Scroll all the way to the bottom of the Other tab, it should be the very last thing, separated from the spells by a few line feeds. I don't have access to FG itself here at work so I can't verify what it looks like when loaded, but I will check when I get home tonight.

  7. #47
    Disregard. Apparently I had an old B3 and didn't realize it. With the old one deleted, everything appears to be in order.
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  8. #48
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    Added the module download link to the first post.

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  9. #49
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    Quote Originally Posted by RTFallen View Post
    Added the module download link to the first post.
    Thanks.

    As I mentioned above, I was going to give this a few days to see if anyone saw any issues with it before publishing to the wider community.

    Anyone had any issues with the module?
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  10. #50
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    So far no issues for me. I've been switching between it and the built in bestiary to test out the XP Calculator extension.

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