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Thread: Equipping Armor

  1. #1

    Equipping Armor

    I created the armor.txt input file and all seems to parse correctly... however when I equip the armor the Armor class does not update, is this the expected behavior or did I do something wrong?

    #@;ARMOR
    #th;Armor;Cost;Armor Class (AC);Strength;Stealth;Weight;
    #st;Light Armor
    Padded;5 gp;11 + Dex modifier;-;Disadvantage;8 lb.;
    Leather;10 gp;11 + Dex modifier;-;-;10 lb.;
    Studded leather;45 gp;12 + Dex modifier;-;-;13 lb.;
    #st;Medium Armor
    Hide;10 gp;12 + Dex modifier (max 2);-;-;12 lb.;
    Chain shirt;50 gp;13 + Dex modifier (max 2);-;-;20 lb.;
    Scale mail;50 gp;14 + Dex modifier (max 2);-;Disadvantage;45 lb.;
    Breastplate;400 gp;14 + Dex modifier (max 2);-;-;20 lb.;
    Half plate;750 gp;15 + Dex modifier (max 2);-;Disadvantage;40 lb.;
    #st;Heavy Armor
    Ring mail;30 gp;14;-;Disadvantage;40 lb.;
    Chain mail;75 gp;16;Str 13;Disadvantage;55 lb.;
    Splint;200 gp;17;Str 15;Disadvantage;60 lb.;
    Plate;1,500 gp;18;Str 15;Disadvantage;65 lb.;
    #st;Shield
    Shield;10 gp;+2;-;-;6 lb.;

  2. #2

  3. #3
    Thank you for posting this. I just realized that my AC's aren't updating either.

    Rather defeats the purpose ...

  4. #4
    damned's Avatar
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    Quote Originally Posted by bodhiwolff View Post
    Thank you for posting this. I just realized that my AC's aren't updating either.

    Rather defeats the purpose ...
    There is no function for the ruleset to know which armour/shields/rings etc you are wearing.
    I dont believe any ruleset does armour automatically.

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