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  1. #101
    Valarian, a module design question for this rule set: I've exported a module (campaign images that I'd like to keep organized by keeping it separate from other content) and and can see it and open it in the module window, but once it's opened, it doesn't appear in the library or elsewhere. Can you help--is there a trick with listing categories or something to make it compatible so the base ruleset can "see" it?

  2. #102

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    636
    Hi Hector,

    I am sure you have, but... did you look to see if there was a new category in the normal images window (not in the library)? That’s where they should appear, I think.

  3. #103
    Quote Originally Posted by ianmward View Post
    Hi Hector,

    I am sure you have, but... did you look to see if there was a new category in the normal images window (not in the library)? That’s where they should appear, I think.

    Your question prompted me to work out part of the solution, thanks:
    • I hadn't been using the index option, highlighted in yellow. When I did so and re-exported, the module appeared properly in the Library window;
    • ...but I'm having no luck getting it to appear as a category tab in the Images window (see blue highlighting). I did create one when I exported the module (named "Marsh")
    • Perhaps it's a quirk of this version of CoreRPG? See build version circled in green.


    Thanks!

    Attached Images Attached Images

    Running: GUMSHOE--Esoterrorists; Learning: The One Ring
    Want to play: City of Mist, Dresden Files RPG

  4. #104

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    636
    I don’t think it uses CoreRPG, it uses foundations core, which is different.

    Looks like the images have appeared, though, so that is something.

    If you don’t find another way, you could always edit the module and add the category...

  5. #105
    Quote Originally Posted by ianmward View Post
    I don’t think it uses CoreRPG, it uses foundations core, which is different.

    Looks like the images have appeared, though, so that is something.

    If you don’t find another way, you could always edit the module and add the category...
    Good point. I've given it a shot, added "Marsh" in both of the following code excerpts (where there had previously been no value), but so far this hasn't added a new category tab to the Images window:

    definition.xml :

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="3.3" release="1">
    	<name>TOR FoMarsh Campaign Elements</name>
    	<category>Marsh</category>
    	<author>Hector Trelane</author>
    	<ruleset>fcore-TOR</ruleset>
    </root>
    First part of db.xml :

    Code:
    	<image>
    		<category name="Marsh" baseicon="0" decalicon="0">
    			<id-00001>
    				<image type="image">
    					<bitmap>Portrait--Beldan.jpg</bitmap>
    				</image>
    				<name type="string">Portrait--Beldan</name>
    				<toggle_mapinfo type="number">0</toggle_mapinfo>
    				<toolbars type="number">0</toolbars>
    			</id-00001>
    			<id-00002>

    Running: GUMSHOE--Esoterrorists; Learning: The One Ring
    Want to play: City of Mist, Dresden Files RPG

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