Thread: BRP Issues List
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July 29th, 2014, 13:26 #11
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July 29th, 2014, 13:46 #12
You never know... Sunspoticus and Blackfoot both have the experience I think to create an extension to load CoreRPG tables into an older v2 ruleset... not saying they have the time or the desire to or anything... just they are active in this thread and well you never know your luck in a friendly forum... Its quite possible some of the others in this thread do too...
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July 29th, 2014, 15:21 #13Full License Operator - You must have a 'Lite' License to play in my games.
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July 29th, 2014, 15:31 #14
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July 29th, 2014, 16:28 #15Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 29th, 2014, 16:32 #16
Didn't the Tables already exist as an extension for another ruleset (before they were added to 3.5/PFRPG)? It seems like tweaking that would be the easiest way to go.
Here we go.. Universal Tables... I believe that did it no? I have no idea where it is relative to the current BRP ruleset... but.. it's a start.Last edited by Blackfoot; July 29th, 2014 at 16:35.
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July 29th, 2014, 16:38 #17
This will be a good example of how to put a table extension together. Although I'd recommend trying to use the CoreRPG code if at all possible - there have been a lot of updates to the table code in CoreRPG since this extension came out (use any number range not just dice rolls, allow drag/drop of links, etc.).
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July 29th, 2014, 17:19 #18
I was thinking this might just 'work' until Sunspoticus was finished implementing CoreRPG in the BRP ruleset.
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July 29th, 2014, 18:26 #19Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 29th, 2014, 21:46 #20
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Thanks guys, that ext works perfectly It ain't pretty but it gets the job done....that's one wish crossed off my list
Is there any mileage in looking at the CoC ruleset for ideas as to how to do the revamp? I got a copy of this just in case it was a more up-to-date implementation of a d100 system (which it is), but it's too basic and too tailored to CoC to be much use for a flexible d100 fantasy game, but maybe there's a starting point there? I imagine that the main headache with BRP/RQ is handling the hit locations, strike ranks and action points in the combat tracker.
Ideally it would be nice to have the option to use whichever flavour of RQ/BRP rules you prefer (I'm sure a lot of people would like to see RQ6), but perhaps this is more hassle than it's worth, maybe vanilla BRP is the best generic middle-ground. At the end of the day it doesn't matter too much if people are going to customise it to their own setting anyway, so long as there's an underlying system that works.
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