Thread: PAR5E and Classes
-
July 25th, 2014, 03:05 #1
- Join Date
- Oct 2005
- Posts
- 193
PAR5E and Classes
Ok, now that races are done, I'm working on classes
I mostly have the Cleric parsed fine, with a couple of observations and a minor issue:
Observation: #fe;Feature;level1,level2 etc as documented doesn't work. What happens if you put more than one level seperated by commas is that you get the feature in a linked list multiple times (once for each level) but the links point to empty text except for the "final" entry (I assume the one associated with the last level). I changed my input to simply have a single level after each feature and that seems to have resolved it, but I'm wondering if this is a bug or if I did something wrong.
Issue: My class still comes up red in the console, so I know it's not parsing completely correctly. I've noticed that while the class Abilities section exists and has the proper domain listed as a link, which when clicked on has all of the domain abilities, it is missing the descriptive text that describes the overall concept of domains.
Input and FG screenshots attached.-Bumamgar
-
July 25th, 2014, 18:19 #2
Remember it hasn't been updated to the release level of he rules yet, but it is functional. Those empty copies are for the levels you will get them.
-
July 25th, 2014, 19:05 #3
- Join Date
- Oct 2005
- Posts
- 193
Yeah, I get that My OCD kicks in and I want to get rid of the RED text in the parser log!!!
Anyway, it is very functional. I am curious, what is the "proper" formatting for Equipment? Right now I just have it as an #h; type block with a #ls; list... I suspect that it expects Equipment: item1, item2 etc per the docs, which doesn't really line up with the current way equipment is handled. I guess what I'm asking is: If I were to reformat it to be Equipment: item, item, ... would the parser set up anything special like links to actual items etc?-Bumamgar
-
July 25th, 2014, 19:15 #4
- Join Date
- Oct 2005
- Posts
- 193
How are people handling the Fighting Style options for the Fighter? I set them up each as an #fe; but of course now they all get added to a character when dropping the fighter class.
-Bumamgar
-
July 25th, 2014, 22:49 #5
I just have it as #fe;Fighting Style;1 with all the details in the text of that and then manually adjust the character sheet with the choice made.
-
July 26th, 2014, 06:50 #6
Same here EC on the fighting style
equipment in the class and backgrounds are just reference text, you have to add the items yourself. I set mine up as a list.Last edited by Irondrake; July 26th, 2014 at 06:52.
-
July 26th, 2014, 10:30 #7
Hey.. how did you guys deal with Class Tables?
The lack of column width formatting made mine look less than idea. Did you find something that allowed for width setting?
-
July 26th, 2014, 11:14 #8
The only thing that works for me is to extend the width of the character sheet.
-
July 26th, 2014, 12:42 #9
I tried forcing in the code for a table. IE:
Code:<table> <col width="5%"> <col width="10%"> <tr> <th>Level</th> <th>Prof Bonus</th> </tr> <tr> <td>1st</td> <td>+2</td> ... Etc.
-
July 26th, 2014, 17:24 #10
- Join Date
- Oct 2005
- Posts
- 193
Yeah, I'm not happy with how tables are forced to 100% width of the window, even for small little 2 column tables. There need to be more customization options available in the markup.
-Bumamgar
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks