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  1. #1

    PAR5E and Classes

    Ok, now that races are done, I'm working on classes

    I mostly have the Cleric parsed fine, with a couple of observations and a minor issue:

    Observation: #fe;Feature;level1,level2 etc as documented doesn't work. What happens if you put more than one level seperated by commas is that you get the feature in a linked list multiple times (once for each level) but the links point to empty text except for the "final" entry (I assume the one associated with the last level). I changed my input to simply have a single level after each feature and that seems to have resolved it, but I'm wondering if this is a bug or if I did something wrong.

    Issue: My class still comes up red in the console, so I know it's not parsing completely correctly. I've noticed that while the class Abilities section exists and has the proper domain listed as a link, which when clicked on has all of the domain abilities, it is missing the descriptive text that describes the overall concept of domains.

    Input and FG screenshots attached.
    -Bumamgar

  2. #2
    Remember it hasn't been updated to the release level of he rules yet, but it is functional. Those empty copies are for the levels you will get them.

  3. #3
    Yeah, I get that My OCD kicks in and I want to get rid of the RED text in the parser log!!!

    Anyway, it is very functional. I am curious, what is the "proper" formatting for Equipment? Right now I just have it as an #h; type block with a #ls; list... I suspect that it expects Equipment: item1, item2 etc per the docs, which doesn't really line up with the current way equipment is handled. I guess what I'm asking is: If I were to reformat it to be Equipment: item, item, ... would the parser set up anything special like links to actual items etc?
    -Bumamgar

  4. #4
    How are people handling the Fighting Style options for the Fighter? I set them up each as an #fe; but of course now they all get added to a character when dropping the fighter class.
    -Bumamgar

  5. #5
    El Condoro's Avatar
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    May 2011
    Location
    Melbourne, Australia
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    I just have it as #fe;Fighting Style;1 with all the details in the text of that and then manually adjust the character sheet with the choice made.

  6. #6
    Same here EC on the fighting style

    equipment in the class and backgrounds are just reference text, you have to add the items yourself. I set mine up as a list.
    Last edited by Irondrake; July 26th, 2014 at 06:52.

  7. #7
    Hey.. how did you guys deal with Class Tables?

    The lack of column width formatting made mine look less than idea. Did you find something that allowed for width setting?

  8. #8
    El Condoro's Avatar
    Join Date
    May 2011
    Location
    Melbourne, Australia
    Posts
    597
    The only thing that works for me is to extend the width of the character sheet.

  9. #9
    I tried forcing in the code for a table. IE:
    Code:
    <table>
      <col width="5%">
      <col width="10%">
      <tr>
        <th>Level</th>
        <th>Prof Bonus</th>
      </tr>
      <tr>
        <td>1st</td>
        <td>+2</td>
    ...
    Etc.
    But the parser got rather angry at me for trying to usurp it.

  10. #10
    Yeah, I'm not happy with how tables are forced to 100% width of the window, even for small little 2 column tables. There need to be more customization options available in the markup.
    -Bumamgar

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