Thread: Beta release v3.0.7
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July 19th, 2014, 09:00 #1
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Beta release v3.0.7
Note: As always, please make a backup of your FG data folder before updating and opening campaigns with a test release.
This release focuses primarily on getting the 5E ruleset up to the latest Basic Rules and Starter Set Rules released.
Remember, this is a beta release, which means that all the features should be in place. However, there may be issues (hopefully minor).
Please see the sticky thread on public testing if you want to be involved. The Test mode slot (available via the FG Settings dialog) contain this version right now.
We're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.
Thanks,
JPG
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July 19th, 2014, 09:00 #2
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For developers, there were a few minor changes to the following objects in CoreRPG:
global scripts (ActionsManager)
window classes (ability, advlogentry, battle, item, npc, table)
Cheers,
JPG
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July 19th, 2014, 11:26 #3
On first look - fantastic. Thanks for all the time and effort that goes into this. Looking forward to the PAR5E now, too. Cheers
Where would you like errors or issues logged? I have found a minor one when clicking on the Traits, Proficiencies et al headings. Irealise the edit option should be enabled but these came up when not in edit mode.
Script Error: [string "traitstitle"]:1: attempt to index field '?' (a nil value)
Script Error: [string "featurestitle"]:1: attempt to index field '?' (a nil value)
Script Error: [string "featstitle"]:1: attempt to index field '?' (a nil value)
Script Error: [string "proficienciestitle"]:1: attempt to index field '?' (a nil value)
Script Error: [string "languagestitle"]:1: attempt to index field '?' (a nil value)
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July 19th, 2014, 18:34 #4
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I'll be checking multiple locations on forum, so just use this thread, post in 5E thread or create a new one. I usually try to keep beta chatter to the Laboratory forum, so as not to confuse people on Release version.
Thanks for report.
Cheers,
JPG
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July 19th, 2014, 19:02 #5
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Updates
- [5E] Extra crit die added to PC critical damage rolls unless weapon meta details opened and closed. Fixed.
- [5E] Script error when clicking on group headers in PC Abilities tab. Fixed.
JPG
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July 19th, 2014, 20:14 #6
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Question shouldn't the long rest uncheck spent spell slots for the characters? Also by the rules a long rest should only give back half spent hit dice. Right now it gives all hit dice back.
Also notice that when a creature takes damage it is resistant to, it seems to be rounding up instead of down. I attacked a skeleton with piercing damage doing 9 points. It applied 5 to its wounds instead of 4.Last edited by kalannar; July 19th, 2014 at 20:21.
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July 19th, 2014, 22:35 #7
The encumbrance calculations do not seem to fit either the rules or the rules variant on p. 60 of the Basic Rules. If a PC has a Str 10 (the default for a new sheet in FG3) it should be capacity: 150, push, drag, lift: 300. The variant would have encumbered: 50; heavily encumbered: 100. Not sure how the two will be incorporated (encumbrance is not a high priority, I expect)
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July 20th, 2014, 00:09 #8
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July 20th, 2014, 00:43 #9
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Updates
- [5E] Updated to latest encumbrance calculations.
- [5E] Added checkbox at top of character sheet to track inspiration.
- [5E] Toned down brightness of ability score labels and modifiers.
- [5E] PC long rest was restoring all hit dice. Now only restore up to half total hit dice (starting with largest die first).
- [5E] PC long rest was not clearing death save counts. Fixed.
- [5E] Damage resistance was rounding up, instead of rounding down. Fixed.
- [CoreRPG] Script error when using link in upper left of PC ability record. Fixed.
JPGLast edited by Moon Wizard; July 20th, 2014 at 00:50.
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July 20th, 2014, 03:23 #10
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