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  1. #11

    Join Date
    Mar 2006
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    California
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    6,460
    I've now updated this extension to work with FG 3.1.0 and updated the first post to point to the updated link.

  2. #12
    Excellent, my players love this ext...

  3. #13

    Join Date
    Mar 2006
    Location
    California
    Posts
    6,460
    Glad to hear it. Yeah I did this extension because one of the questions the players always asked was who looks more hurt. I've also found that with big monsters the players cheer the color changes and it give them sense of how tough a monster is by watching how much damage it takes. I actually love JPG's color shifting code, its very elegant and feel a bit guilty replacing it.

  4. #14
    Yup, gives me a visual queue so I can either describe a massive hit or indicate the creature is slowing down due to its wounds...

  5. #15
    jh79's Avatar
    Join Date
    Jan 2010
    Location
    Florida, United States
    Posts
    298
    Among my favorites also, thanks
    Thanks JH79
    AKA: Valorious Goodspeak: Gold Hill Dwarf Cleric
    Thaldor Hammersmith: Mountain Shield Dwarf

    Parsed full versions-5th Edition books in-game: Player's Handbook, Monster Manual, Dungeon Master's Guide

    DMing 5e content, currently:
    Lost Mine of Phandelver
    The Chosen
    Playing in Star Wars Edge of the Empire

    Ultimate Licence Holder: You play for free
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    Team Speak Address: ts.fg-con.com
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  6. #16
    Thanks for the update Griogre.

  7. #17
    Woot ! Thank you very much. My favortie extension too

  8. #18

    Join Date
    Mar 2006
    Location
    California
    Posts
    6,460
    You're welcome to you all.

  9. #19
    Is there any setup needed? It does not seem to be working for me?
    Brice
    I only use the D&D 5E Rule set. It i safe to assume that if I did not add the rule set in my post I am still talking about D&D 5E. At-least until / if we get a rule set for Mech Warrior
    Happy Gaming

  10. #20
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    11,401
    Well the extension needs to be installed properly and there are some options in the options tab that you might need to experiment with. However before you get too worried about it the latest version of Fantasy Grounds (v3.1.2) which should be released soon will make this extension obsolete.

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