Thread: Equipping/unequipping a Shield
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June 30th, 2014, 21:32 #1
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Equipping/unequipping a Shield
I have a character that's going to be equipping and unequipping a shield relatively regularly. I'm wondering if the best way to do this is by making an effect.
Obviously AC: 1. Will this also increase flat-footed and touch AC? The Dex and Str skills need a -1 due to ACP, do I have to list each skill individually or can I do SKILLDEX or something like that?Ultimate License holder.
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July 1st, 2014, 11:32 #2
Supreme Deity
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There's a page on the wiki for the effects.
I believe that the SKILL effect supports ability names as specifiers. It should mention on the effect reference.
I believe the AC effect adds to all AC.
Regards,
JPG
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July 1st, 2014, 15:54 #3
AC:1 shield;SKILL:-1 dexterity;SKILL:-1 strength
...works OR the other way...
AC:-1 shield;SKILL:1 dexterity;SKILL:1 strength
...depending on which way you are going to be more often.Full License Operator - You must have a 'Lite' License to play in my games.
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July 2nd, 2014, 00:34 #4
Either way it's kind of a pain because 1/2 the time you'll be asking the GM to remove the effect. Players can't do that (although they could with Nick's now-obsolete Enhanced Effects extension). Unless you are the GM, in which just ignore me.
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July 2nd, 2014, 18:01 #5
Set it up with a 1 round duration. Then it will drop off the next round and you will need to reapply it the following round if it still applies... or if it's a more extended sort of thing.. leave the duration off and the GM can remove it when you switch weapons.
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