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  1. #1

    Equipping/unequipping a Shield

    I have a character that's going to be equipping and unequipping a shield relatively regularly. I'm wondering if the best way to do this is by making an effect.

    Obviously AC: 1. Will this also increase flat-footed and touch AC? The Dex and Str skills need a -1 due to ACP, do I have to list each skill individually or can I do SKILLDEX or something like that?
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  2. #2
    There's a page on the wiki for the effects.

    I believe that the SKILL effect supports ability names as specifiers. It should mention on the effect reference.

    I believe the AC effect adds to all AC.

    Regards,
    JPG

  3. #3
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    AC:1 shield;SKILL:-1 dexterity;SKILL:-1 strength
    ...works OR the other way...
    AC:-1 shield;SKILL:1 dexterity;SKILL:1 strength
    ...depending on which way you are going to be more often.
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  4. #4
    Either way it's kind of a pain because 1/2 the time you'll be asking the GM to remove the effect. Players can't do that (although they could with Nick's now-obsolete Enhanced Effects extension). Unless you are the GM, in which just ignore me.

  5. #5
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    Set it up with a 1 round duration. Then it will drop off the next round and you will need to reapply it the following round if it still applies... or if it's a more extended sort of thing.. leave the duration off and the GM can remove it when you switch weapons.
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