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  1. #1
    RTFallen's Avatar
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    Reference Manual windowclass for 3.5E/PFRPG (Extension)

    This extension adds the "reference_manual" windowclass from 4E ruleset to 3.5E and PFRPG rulesets.

    Version: 1.3

    Download: Reference-Manual-windowclass.ext

    Changes from the 4E ruleset version:
    • Reduced the minimum size to 500.
    • Increased minimum height to 500.
    • Using "referencemanualtext" windowclass instead of "referencetextwide" windowclass.
    • Color of flags for chapters and sections changed.
    • Added a name tag before the chapters to allow for custom naming of the window.
    • Removed the close button for the inner window. The script automatically closes inner windows before opening a new window.


    Other thoughts/Possible Updates:
    Thinking about adding a two tier and single tier versions to the extension, but before I do that I have some modules that need some work.

    Photo:
    preview2.png preview.jpg

    Credits:
    Original code by SmiteWorks USA, LLC.

    Thanks JPG for pointing me in the right direction.

    Compatible Modules

    (If anyone makes a module that makes use of this extension let me know in the comments.)


    Updates: 20 Jul, 2014

    • Added referencemanualfeat windowclass.
    • Removed the search bar until I can get it working. Currently causing the list to bug when the search field is cleared.
    • Removed the close button for the inner window. The script automatically closes inner windows before opening a new window.


    Complete update list here.

    How To Use

    windowclass: reference_manual
    windowclass: referencemanualtext (used in the article listlink)
    windowclass: referencemanualfeat (used in the article listlink)

    Librarylink:
    Code:
    <librarylink type="windowreference"> 
    	<class>reference_manual</class>
    	<recordname>PATH TO RECORD</recordname> 
    </librarylink>
    <name type="string">LINK NAME</name>
    Listlink:
    Code:
    <listlink type="windowreference">
    	<class>reference_manual</class>
    	<recordname>PATH TO RECORD</recordname>
    </listlink>
    <name type="string">LINK NAME</name>
    Link:
    Code:
    <link class="refrence_manual" recordname="PATH TO RECORD">LINK NAME</link>
    Code Structure:
    Code:
    <manualElement>
        <name type="string">NAME</name>
        <chapter>
            <chapterElement1>
                <name type="string">CHAPTER NAME</name>
                <section>
                    <sectionElement1>
                        <name type="string">SECTION NAME</name>
                        <article>
                            <articleElement1>
                                <listlink type="windowreference">
                                    <class>referencemanualtext</class>
                                    <recordname>PATH TO RECORD</recordname>
                                </listlink>
                                <name type="string">ARTICLE NAME</name>
                            </articleElement1>
                            <articleElement2>
                                ...
                            </articleElement2>
                        </article>
                    </sectionElement1>
                    <sectionElement2>
                        ...
                    </sectionElement2>
                </section>
            </chapterElement1>
            <chapterElement2>
                ...
            </chapterElement2>
        </chapter>
    </manualElement>
    Last edited by RTFallen; August 7th, 2014 at 22:36. Reason: Update

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  2. #2

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    Well done, RTFallen! It looks quite nice. I've never played 4E (and won't, nor 5E), so I really appreciate what you've done.

  3. #3
    RTFallen's Avatar
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    Quote Originally Posted by Bidmaron View Post
    Well done, RTFallen! It looks quite nice. I've never played 4E (and won't, nor 5E), so I really appreciate what you've done.
    Your welcome, hope you enjoy it.

    Resire

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  4. #4
    That's really handy, Resire - thanks very much! Does the "scroll" frame have to appear in the right-hand panel? It looks a little busy to me, and I think I'd prefer it without that extra, internal frame. What do you think?

  5. #5
    RTFallen,

    Does this use the same data structure as the 4E version? I was thinking about possibly merging something similar into CoreRPG.

    I agree with Callum on the embedded frame being distracting.

    Thanks,
    JPG

  6. #6
    RTFallen's Avatar
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    Quote Originally Posted by Callum View Post
    That's really handy, Resire - thanks very much! Does the "scroll" frame have to appear in the right-hand panel? It looks a little busy to me, and I think I'd prefer it without that extra, internal frame. What do you think?
    I can create a new windowframe that doesn't that uses the groupbox frame instead.

    Resire
    Last edited by RTFallen; June 20th, 2014 at 22:12.

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  7. #7
    RTFallen's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    RTFallen,

    Does this use the same data structure as the 4E version? I was thinking about possibly merging something similar into CoreRPG.

    I agree with Callum on the embedded frame being distracting.

    Thanks,
    JPG
    It uses the exact same structure. The only thing that will change is the windowclass used in the listlink to get rid of the scroll.

    Resire

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  8. #8
    RTFallen's Avatar
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    Added a new windowclass using the groupbox frame for a quick fix. Will look into other options, then update when I figure something out.

    Resire

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  9. #9
    i tried making this work, but i am not sure what i need to do beyond copying this extention to my extention folder? sorry to be such a noob, but could someone herlp me out?

  10. #10
    RTFallen's Avatar
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    Quote Originally Posted by sukEEt View Post
    i tried making this work, but i am not sure what i need to do beyond copying this extention to my extention folder? sorry to be such a noob, but could someone herlp me out?
    You would have to make or have a module that makes use of the windowclass this extension adds.
    Right now I think the only module that uses it is my Advanced Race Guide (RM Version). It can be downloaded here if you want to see how the windowclass works.

    Resire

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