DICE PACKS BUNDLE
Page 8 of 8 First ... 678

Thread: Release v3.0.4

  1. #71
    It changes these functions in the 3.5E ruleset files:
    ActionDamage.decodeDamageTypes, ActionDamage.getDamageAdjust, EffectManager.getEffectsByType

    JPG

  2. #72
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,411
    Quote Originally Posted by Moon Wizard View Post
    It changes these functions in the 3.5E ruleset files:
    ActionDamage.decodeDamageTypes, ActionDamage.getDamageAdjust, EffectManager.getEffectsByType

    JPG
    Cool, thanks - no need for me to update any of the extensions I maintain.

    Thanks for the hot fix and the info.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #73
    Is there a way to automate NPC attacks in the current 5e ruleset, or is it all by hand for now?

    edit: Found it now, though spellcasting classes are confounding me. Can't really figure out how to set the PCs up so that the preperation/casting works according to the rules.
    Last edited by Unahim; June 21st, 2014 at 19:30.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in