DICE PACKS BUNDLE
Page 2 of 5 First 1234 ... Last
  1. #11
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,411
    Quote Originally Posted by HoloGnome View Post
    Two comments:
    1. It would be nice if you included the ECL/LA ratings in the attributes so that players know how they will be leveling and/or how to adjust the character
    2. You should include the specs for the "Lesser" races, where available, such as in the "Players Guide to Faerûn"
    This module is for the Pathfinder Advanced Race guide, as per the PRD: https://paizo.com/pathfinderRPG/prd/...coreRaces.html
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #12
    oic - so Pathfinder doesn't use ECL/LA? How does it balance a Svirfneblin vs. say...a non-advanced race?

  3. #13
    RTFallen's Avatar
    Join Date
    Jun 2014
    Location
    Nebraska, USA
    Posts
    161
    Blog Entries
    5
    Quote Originally Posted by HoloGnome View Post
    oic - so Pathfinder doesn't use ECL/LA? How does it balance a Svirfneblin vs. say...a non-advanced race?
    The party can be broken down to average Race Points rounded to the nearest multiple of 10 (via race building guide), then there is a table to show you how to adjust the APL for encounters.

  4. #14
    Just a quick note that you just need client.xml for a module to be available to players and GMs by default. You no longer need both.

    Also, you only need multiple XML files if you are also including GM only data. (db.xml)

    Cheers,
    JPG

  5. #15
    RTFallen's Avatar
    Join Date
    Jun 2014
    Location
    Nebraska, USA
    Posts
    161
    Blog Entries
    5
    Thanks Moon Wizard.
    Last edited by RTFallen; June 6th, 2014 at 04:41. Reason: spelling...

  6. #16
    RTFallen's Avatar
    Join Date
    Jun 2014
    Location
    Nebraska, USA
    Posts
    161
    Blog Entries
    5
    Daily update available: All core races have basic trait linking.

    Resire

  7. #17
    Good to see it coming along! Some of your copy-and-pasting has put the â symbol into the xml instead of the ' symbol, which doesn't display well in FG. A quick find-and-replace should fix this. You also have a few typos, most notably "archtypes" instead of "archetypes".

  8. #18
    RTFallen's Avatar
    Join Date
    Jun 2014
    Location
    Nebraska, USA
    Posts
    161
    Blog Entries
    5
    Quote Originally Posted by Callum View Post
    Good to see it coming along! Some of your copy-and-pasting has put the â symbol into the xml instead of the ' symbol, which doesn't display well in FG. A quick find-and-replace should fix this. You also have a few typos, most notably "archtypes" instead of "archetypes".
    Thanks for pointing it out to me. I will get that fixed for tomorrow's release.

    Resire

  9. #19
    RTFallen's Avatar
    Join Date
    Jun 2014
    Location
    Nebraska, USA
    Posts
    161
    Blog Entries
    5
    Quote Originally Posted by Callum View Post
    put the â symbol into the xml instead of the ' symbol
    Can you tell me a page that this is happening on?

    Edit: Found and fixed for tomorrow's release.

    Resire
    Last edited by RTFallen; June 6th, 2014 at 16:15.

  10. #20
    RTFallen's Avatar
    Join Date
    Jun 2014
    Location
    Nebraska, USA
    Posts
    161
    Blog Entries
    5
    Updated.

    All races have base trait linking.

    Resire

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in