DICE PACKS BUNDLE
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  1. #11

  2. #12
    There you go! By the way - if you loop back with a test client, you will see that the confirmations of changing the mood (green check marks), etc. are only on the GM screen.

  3. #13
    Well done, sir. Can't wait to see what you get yourself up to as you become more familiar.

    Cheers,
    JPG

  4. #14
    Thx, MW! Did you see my comments regarding 5 requests for changes to Interface.setLighting()?

    Also, per earlier discussion in this thread, is there a way to supersede existing slash commands or will they just conflict? --- edit -- never mind - it looks like I can just replace it without any conflict.
    Last edited by HoloGnome; June 1st, 2014 at 17:44.

  5. #15
    MoodLighting.ext updated to 0.9.1 - see initial post in this thread.

  6. #16
    MoodLighting.ext updated to 0.9.2 - see intial post in this thread. Major change is that it now supports PORTAL lighting with 11 modes.

  7. #17
    Ikael's Avatar
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    This is great extension! Definitely going to use this in my game. Btw is there reason this extension is dependent on specific rulesets such as 4E, PF etc? I think this can be more generic (ie no ruleset-tag in extension.xml) Also I would love to see possibility to select premade lightning moods in windowmode, maybe something similar to existing lightning mood selection, but containing all the additional ones ~ because I am not savvy using slashcommands, it's too nerdy for my taste, haha.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  8. #18
    re: rulest - no idea - just assumed I had to do that as part of the xml template. I will check further.
    re: window - that's the plan, but just starting out (only a week old) - not quite there yet -- but the commands are easy - just /ml + either portal & color or the setting and the /ml help shows all the commands.

    Glad you like it! Thx for the feedback!

    Does it work with Savage Worlds? Don't think I included that one.
    Last edited by HoloGnome; June 1st, 2014 at 23:41.

  9. #19
    damned's Avatar
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    it works fine for me in Castles&Crusades - I havent peeked under the hood so i just assumed it was either CoreRPG or Any in the Ruleset tag...

  10. #20
    If you leave off the "properties.ruleset" tags in the extension.xml file, it will show up for every ruleset.

    Regards,
    JPG

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