-
June 2nd, 2014, 15:09 #11
I wish the same.... oh, how I do...
Cheers,
SFAliens.... Go fig?
-
May 24th, 2015, 15:31 #12
Trying to use this .mod file to function but no luck. it shows up in my Modules Activator, and I open it, but it does not appear as available. Is this .mod no longer functional?
Last edited by taoistpunk; May 24th, 2015 at 15:46.
-
May 24th, 2015, 16:24 #13
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
So, after you open it, you don't see a new tab on your items window with gems in it?
-
May 24th, 2015, 19:05 #14
I think Andraax probably nailed it: it's just a regular FG module created in FG itself. This means that when it's activated, nothing will show up in the Library. The gems show up in a new tab in your items window... almost as if you just created a library of gems yourself in FG.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
-
May 26th, 2015, 17:40 #15
Ooooo...did not think to look there. When I get back home I will take a look. Hopefully it's there! Thanks.
-
May 26th, 2015, 23:45 #16
ok. All good. very useful. We need more modules like this...any idea if someone is sitting on a repository of such goodies?
-
May 28th, 2015, 03:39 #17
Can you think of other modules like this that would be useful to have? They're not too hard to make, just takes a little time... if I don't put it together, maybe another in the C&C community would be willing to create it?
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
-
May 28th, 2015, 06:56 #18
Dr, you might want to hold off for just a smigon - I'd hate for you to put a whole lot of work in for it to (potentially) be rendered less useful because of something I do (which I know you'll like and want to use).
Talk to me offline if you want to and I'll send you another "draft".Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
May 28th, 2015, 14:45 #19
Simple magic items would be a great help. +1 weapons and armor, common potions, scrolls etc. Building parcels doesn't take forever but I have to create new items for each game, and a single repository would be useful.
Also, a generic NPC mod would be good, though I'm not sure how difficult that might be to build. Innkeeper, Wench, Storekeeper, stableman....Sometimes I want to quick-populate. Now, I've been playing for a long time, so I have plenty of NPC's built, but when I was new to it, this would have been very useful and a big timesave.
-
May 28th, 2015, 14:46 #20
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks