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  1. #1
    Sulimo's Avatar
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    Couple of very minor issues

    I noticed these a while back but did not make a post because there was another one I wanted to bring up as well, but for two weeks, I have not been able to remember it.

    The first one concerns items; when you copy an item and then export it, most of the built in items have notes under the <special> tag, and it looks like 2.x does not read that field. Probably an easy enough fix find/replace special with notes.

    Here is what it looks like in Notepad++


    Here is what it looks like in the item itself (note: no special section):


    The other issue is with any creature that has a locale of Burial Areas, the code for that is SS, however, the code for S is Saltwater Shores/shallows, so it shows that twice:

    Here is a standard Undead from C&T:


    I want to emphasize that these are very minor, and should not be considered a priority. Just wanted to get them on your radar.

    If you want any help with this let me know, I basically went in and cleaned up some of it already for my MERP module.


    Also, good work today on the UK Games Expo demonstration. I learned a couple of things I did not know.
    Not all who wander are lost.

  2. #2
    Thanks Sulimo! I appreciate it. I was worried it wouldn't be as useful for someone familiar with using the RMC ruleset.

    The first issue is likely a field I missed when redoing the items. I can have the conversion process handle it with the next major release.

    The second issue is in a section that I plan to redo a bit so it is a bit more useful.

    Thanks for the extra details. It makes them easier to track down. I will add them to my list.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #3
    Sulimo's Avatar
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    Sounds great.

    I have to say, between this new version of the ruleset and FGU, I have not been this excited to get a larger group together in quite a while.

    Thanks for all of the work you are doing.
    Not all who wander are lost.

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