Page 2 of 2 First 12
  1. #11
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,776
    Blog Entries
    1
    Quote Originally Posted by Rlvaughn View Post
    I just finished creating an entire party and was trying to compare AC to some of these Pregens. I have a few questions. One why do helms offer more to AC than the armor does. Two none of the PCs I looked at so far have very High AC, one character does have AC 18. Do you (all) limit the availability of armor at game start. or maybe your PCs couldn't afford them? last question I can think of, All shields (save one) offer AC 1. I imagine many DMs may use the size to mitigate damage over a larger area but I'm not really sure where to begin or why to carry the weight of a larger shield.
    its old school DnD not Pathfinder

    Armour definitely offers more AC than Helms do.
    Small shields only offer AC against one opponent.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  2. #12

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,755
    From the PHB:

    SHIELDS
    Every shield has a +1 modifier to armor class, but the size of
    the shield determines how many opponent’s the +1 modifier
    applies against. Small shields only offer the adjustment against
    one attacker, medium shields against two attackers and large
    shields against three attackers.
    HELMS
    Armor Class adjustments for helmets apply to strikes against the
    head only, they do not otherwise adjust armor class.

  3. #13
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,397
    Blog Entries
    1
    Now that I think about it, the characters I submitted were made before that big update that brought C&C from archaic ruleset to the nice package we have now... wouldn't surprise me if some of the stuff didn't link properly now.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  4. #14
    Quote Originally Posted by Andraax View Post
    From the PHB:
    Thank you all for the replies. Especially Andraax, those quotes was exactly what I was missing.

  5. #15

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,721
    Blog Entries
    7
    I am considering merging these pregens (and some more that I just added) into the Community Content module (which also has a big update coming soon) so everything is right there.

    Thoughts?

  6. #16
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,397
    Blog Entries
    1
    Quote Originally Posted by Talyn View Post
    I am considering merging these pregens (and some more that I just added) into the Community Content module (which also has a big update coming soon) so everything is right there.

    Thoughts?
    Good idea. Make it a one stop for additional value.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  7. #17

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,721
    Blog Entries
    7
    Ok done!

    Consider this module deprecated. All further additions will go into the Community Content module.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in